catacomb_ii-64k
Pygame
catacomb_ii-64k | Pygame | |
---|---|---|
1 | 148 | |
3 | 7,006 | |
- | 2.1% | |
10.0 | 9.1 | |
over 1 year ago | 12 days ago | |
C | C | |
GNU General Public License v3.0 only | LGPL |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
catacomb_ii-64k
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Emitting Safer Rust with C2Rust
Conditional to your definition of "serious", I did: https://github.com/64kramsystem/catacomb_ii-64k. I essentially don't do technical writing anymore (and I had the impression that this topic isn't generally considered interesting), however, my considerations are:
1. there are three levels of refactoring: removing the extensive (unbearable, to be honest) boilerplate that C2Rust introduces; converting the design from C to safe Rust; convert the design from unidiomatic Rust to idiomatic
2. as another poster pointed out, for non-trivial projects, writing refactoring tooling is a must (to remove the C2Rust boilerplate), in order to perform step 1
3. design refactoring (step 3) difficulty depends on the source code design; the code I worked with was hard to refactor, as it was old (school), in particular, lots of globals; the difficulty was not caused by the conversion C<>Rust, rather, the typical freedoms that C gives and Rust doesn't (in other words, the very obvious design differences between C and Rust)
4. regarding the code understanding, if one performs the translation in the three-steps mentioned in point 1, at the end of step 2, one has effectively a safe Rust codebase, "just" unidiomatic
5. beside a few steps, I was able to perform a conversion in self-contained steps, which is very good news for this type of work. Even better, it's possible (but that's a niche case) to port an SDL project by using at the same time the C library and the Rust one!
6. however, I can imagine projects like Wolfenstein 3d to be very hard, since it's hard to port memory allocators and similar
99. most important of all: just converting to Rust will quickly (even immediately) find bugs in the source; I've found approximately four bugs in the source code, including one by Carmack!
All in all, I find this tool great, but somebody needs to work on refactoring tools, and C2Rust's output must be improved in order to be found usable by the public.
Pygame
- Not only Unity...
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I want to make a game but I'm scared...
pygame never used it, but its popular python library, heard good things about it. i suggest if you are not trying to make resource intensive game, and you want to learn python which is a really valuable skill.
- Ask HN: Favorite Game Engine?
- Pygame 2.5.0 ā Delicious but a Weird
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Easy game making and coding for tech learners
Pygame is a framework of python modules and libraries for writing games. It is modular and great for learning the basics of the Python programming language.
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what is the best way to learn pygame from 0?
There two parts to sprite class. One is in cython and the there one in python. Would have to go through code to see which one their still using. Every test I have run. Sprite and Group will handle more images. With out frame rate dropping below 60.
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Java or Python or C? for Coding A Game
To code a game, at first you should be familiar with some basic CS concepts and DSA. All of the languages above have modules and frameworks for games. I would suggest considering to start learning Python with DSA and then pygame (A Python library for creating games).
- Desenvolvimento de Games, por onde comeƧar?
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Need help with pygame's font module
Pygame uses SDL_ttf under the hood to work with fonts. If youāre just wanting to load your own font you can just use pygame.font.Font() and point it to a ttf file. If youāre wanting to mess with the font object or do something else with the raw font data, you might want to check out https://github.com/pygame/pygame/blob/main/src_c/font.c and https://github.com/libsdl-org/SDL_ttf/blob/main/SDL_ttf.c to get an idea of what pygame and SDL are doing under the surface.
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What happened in the pygame github?
What happened here? https://github.com/pygame/pygame/issues/1476
What are some alternatives?
openjpeg - Official repository of the OpenJPEG project
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
doomretro - The classic, refined DOOM source port. For Windows PC.
PySDL2
Arcade - Easy to use Python library for creating 2D arcade games.
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
RenPy - The Ren'Py Visual Novel Engine
kivy - Open source UI framework written in Python, running on Windows, Linux, macOS, Android and iOS
PyOpenGL - Repository for the PyOpenGL Project
PySimpleGUI - Python GUIs for Humans! PySimpleGUI is the top-rated Python application development environment. Launched in 2018 and actively developed, maintained, and supported in 2024. Transforms tkinter, Qt, WxPython, and Remi into a simple, intuitive, and fun experience for both hobbyists and expert users.
p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs ā
processing - Source code for the Processing Core and Development Environment (PDE)