catacomb_ii-64k VS doomretro

Compare catacomb_ii-64k vs doomretro and see what are their differences.

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
catacomb_ii-64k doomretro
1 4
3 625
- -
10.0 9.9
over 1 year ago 6 days ago
C C
GNU General Public License v3.0 only GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

catacomb_ii-64k

Posts with mentions or reviews of catacomb_ii-64k. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-15.
  • Emitting Safer Rust with C2Rust
    3 projects | news.ycombinator.com | 15 Mar 2023
    Conditional to your definition of "serious", I did: https://github.com/64kramsystem/catacomb_ii-64k. I essentially don't do technical writing anymore (and I had the impression that this topic isn't generally considered interesting), however, my considerations are:

    1. there are three levels of refactoring: removing the extensive (unbearable, to be honest) boilerplate that C2Rust introduces; converting the design from C to safe Rust; convert the design from unidiomatic Rust to idiomatic

    2. as another poster pointed out, for non-trivial projects, writing refactoring tooling is a must (to remove the C2Rust boilerplate), in order to perform step 1

    3. design refactoring (step 3) difficulty depends on the source code design; the code I worked with was hard to refactor, as it was old (school), in particular, lots of globals; the difficulty was not caused by the conversion C<>Rust, rather, the typical freedoms that C gives and Rust doesn't (in other words, the very obvious design differences between C and Rust)

    4. regarding the code understanding, if one performs the translation in the three-steps mentioned in point 1, at the end of step 2, one has effectively a safe Rust codebase, "just" unidiomatic

    5. beside a few steps, I was able to perform a conversion in self-contained steps, which is very good news for this type of work. Even better, it's possible (but that's a niche case) to port an SDL project by using at the same time the C library and the Rust one!

    6. however, I can imagine projects like Wolfenstein 3d to be very hard, since it's hard to port memory allocators and similar

    99. most important of all: just converting to Rust will quickly (even immediately) find bugs in the source; I've found approximately four bugs in the source code, including one by Carmack!

    All in all, I find this tool great, but somebody needs to work on refactoring tools, and C2Rust's output must be improved in order to be found usable by the public.

doomretro

Posts with mentions or reviews of doomretro. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-10.

What are some alternatives?

When comparing catacomb_ii-64k and doomretro you can also consider the following projects:

openjpeg - Official repository of the OpenJPEG project

amdctl - Set P-State voltages and clock speeds on recent AMD CPUs on Linux.

ccleste - Celeste Classic C source port for 3DS and PC.

chocolate-doom - Chocolate Doom is a Doom source port that is minimalist and historically accurate.

woof - Woof! is a continuation of the Boom/MBF bloodline of Doom source ports.

SDL_mixer - An audio mixer that supports various file formats for Simple Directmedia Layer.

taisei - A free and open-source Touhou Project fangame

etlegacy - ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.

Spiromorph - A mesmerizing morphing spirograph using SDL2

crispy-doom - Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.

Gforth-SDL2-Bindings - Complete SDL2, SDL_image, SDL_mixer and SDL_ttf Bindings for Gforth with Examples.

cdogs-sdl - Classic overhead run-and-gun game