doomretro VS taisei

Compare doomretro vs taisei and see what are their differences.

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doomretro taisei
4 3
625 882
- 2.8%
9.9 9.1
about 20 hours ago 3 days ago
C C
GNU General Public License v3.0 only GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

doomretro

Posts with mentions or reviews of doomretro. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-10.

taisei

Posts with mentions or reviews of taisei. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing doomretro and taisei you can also consider the following projects:

amdctl - Set P-State voltages and clock speeds on recent AMD CPUs on Linux.

ccleste - Celeste Classic C source port for 3DS and PC.

ffmpeg-gl-transition - FFmpeg filter for applying GLSL transitions between video streams.

chocolate-doom - Chocolate Doom is a Doom source port that is minimalist and historically accurate.

Wisdom-Shaders - A Minecraft shaderspack. Offers high performance with high quality at the same time.

woof - Woof! is a continuation of the Boom/MBF bloodline of Doom source ports.

etlegacy - ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.

SDL_mixer - An audio mixer that supports various file formats for Simple Directmedia Layer.

Touhou-Launcher - Multi-purpose launcher for the Touhou Project games.

Craft - A simple Minecraft clone written in C using modern OpenGL (shaders).