taisei
Wisdom-Shaders
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taisei | Wisdom-Shaders | |
---|---|---|
3 | 3 | |
882 | 190 | |
2.8% | - | |
9.1 | 0.0 | |
3 days ago | about 3 years ago | |
C | C | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
taisei
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How does ZUN program the spellcards
Taisei Project, which is a Touhou fangame, might be of good help; its source code is available to the public. It's written in C though.
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2 winners of Steam Keys for Really Big Sky [indie Twin Stick shooter]
I like Taisei
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CCP is offering up to ₱2 million in grants for your Philippine mythology project
Someone should make a bullet hell game featuring Philippine mythology, like how Touhou features Japanese ones. And of course all the characters should be overpowered girls as well. Maybe we can borrow code from Taisei Project, then make the story and bullet patterns from there.
Wisdom-Shaders
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Where can I get started programing shaders?
Shaders are typcially programmed with GLSL (OpenGL's shader lang). GLSL's syntax is pretty close to C as well. Make sure to learn GLSL, and check out some open-source shaders (Wisdom-Shaders) is a good one to start looking at, and u might need to learn C, since GLSL is based on the C programming language
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Why (almost) no openly-licensed shaders?
Shaders, on the other hand, tend to come with an agreement saying “don’t modify or redistribute this except for personal use” and don’t accept contributions. This is a real shame because open-source is proven and works really well, and means you’re less likely to end up with just one person working on it, duplicated efforts, abandoned projects or everyone who wants to make something having to start from scratch. The only one I can find is https://github.com/bobcao3/Wisdom-Shaders.
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How to apply shaders on Minecraft
Another good shader thingymajig: https://github.com/bobcao3/Wisdom-Shaders/releases
What are some alternatives?
ccleste - Celeste Classic C source port for 3DS and PC.
glava - GLava - OpenGL audio spectrum visualizer
ffmpeg-gl-transition - FFmpeg filter for applying GLSL transitions between video streams.
minecraft-pi-reborn - Official Mirror Of @TheBrokenRail's Minecraft: Pi Edition: Reborn.
doomretro - The classic, refined DOOM source port. For Windows PC.
libplacebo - Official mirror of libplacebo
etlegacy - ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.
ssgl - single source shaders for opengl
Touhou-Launcher - Multi-purpose launcher for the Touhou Project games.
Minecraft-3ds-shader - The Source Code of the Minecraft 3ds Edition default in-game shader
Craft - A simple Minecraft clone written in C using modern OpenGL (shaders).
SPIRV-VM - Virtual machine for executing SPIR-V