carnage3d
Reimplementation of Grand Theft Auto 1 [GTA1] (by codenamecpp)
openrw
OpenRW "Open ReWrite" is an un-official open source recreation of the classic Grand Theft Auto III game executable (by rwengine)
carnage3d | openrw | |
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1 | 10 | |
455 | 1,094 | |
- | - | |
0.0 | 1.3 | |
about 2 years ago | about 3 years ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
carnage3d
Posts with mentions or reviews of carnage3d.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-04-10.
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Lessons from Open-Source Game Projects
Carnage3D - GTA 1 clone. C++, C, GLFW, GLEW, Box2D
openrw
Posts with mentions or reviews of openrw.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-28.
- OpenRW – a cross-platform, open-source re-implementation of Rockstar Games' GTA3
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Anyone actually using Unreal on Linux? Or other game engines? What do you recommend?
Also the OpenRW engine uses SDL2, which is a partial recreation of the RenderWare engine.
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GTA Modders to Court: Our Game Fixes & Enhancements Are Fair Use, Not Piracy
They looked at the reverse engineered source code and used it to write the code for RE3 and reVC, code which technically infringes on Rockstar's copyright. If they had used clean room design like OpenRW they wouldn't have ended up with a lawsuit in the first place.
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The entire source code of GTA Trilogy - The Definitive Edition has been leaked, was included in the Switch game files
At least we still got OpenRW which can't be taken down as it doesn't use any original code.
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Rockstar should be ashamed of the GTA Trilogy Remaster
support projects like openrw instead. 2k nuked a ton of the other ones that used decompiled ps2 code, but they can't touch OpenRW because it's a rewrite from scratch.
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Luxtorpeda Version 43 is Already Out, with Several Improvements Around Controller Support
Is there a reason this one hasn't been nuked like re3/revc were?
- Release v3.6 · GTA-ASM/SanAndreasUnity - reimplementation of GTA San Andreas game engine in Unity
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Open source re-implementation projects and game clones.
OpenRW - Grand Theft Auto III
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re3, GTA/RenderWare reverse-engineering project taken down by Take-Two
Well, hopefully the owner of the now-closed openrw repository sees this and re-opens it.
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GTA III and Vice City fully reverse engineered, with ports to many platforms
RIP OpenRW