cargo-n64
llvm-mos
cargo-n64 | llvm-mos | |
---|---|---|
2 | 13 | |
151 | 395 | |
0.0% | 2.3% | |
1.8 | 10.0 | |
almost 2 years ago | 1 day ago | |
Rust | ||
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cargo-n64
- CIB 64DD Dev Kit
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rust gcc backend was officially accepted into the compiler
Nintendo 64: MIPS R4300i, supported by upstream LLVM and GCC, some Rust support
llvm-mos
- LLVM-MOS 6502 Compiler Backend: Having a Blast in the Past
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I'm sorry honey, it's just not working out. Our relationship worked when we were younger, but we're both older now and we've grown apart. This issue is to fully eliminate LLVM, Clang, and LLD libraries from the Zig project.
Too late: https://github.com/llvm-mos/llvm-mos
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Explaining my fast 6502 code generator
I don’t think it’s in the official repo, but yes:
https://github.com/llvm-mos/llvm-mos
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How can I compile rust for 16bit x86 (Intel 8086)?
You could look at LLVM-MOS, the port of LLVM to the 6502. It might give you some ideas around the problems to solve https://llvm-mos.org/wiki/Welcome https://github.com/llvm-mos/llvm-mos
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The Rise of Rust, the ‘Viral’ Secure Programming Language That’s Taking Over Tech
The MEGA 65 doesn't appear to have shipped yet. The best data I could find is the MEGA 65 is based on a "GS4510". The "GS4510" is compatible with a "4502", which in turn is compatible with the 65CE02. The 65CE02 uses a different manufacturing process but the same ISA as the 6502, which is supported by rust-mos and lvm-mos](https://github.com/llvm-mos/llvm-mos).
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A Graphical OS for the Atari 8-bit
It really is a cool project. https://github.com/cc65/cc65
It provides some template configuration files describing different memory layouts. And provides common libraries for input/output.
There's also a LLVM fork for MOS: https://github.com/llvm-mos/llvm-mos
They've got some interesting hacks with ZeroPage memory and register allocation: https://llvm-mos.org/wiki/Code_generation_overview
Interesting if you geek out on that kind of research.
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Can you write for the Commodore 64 in Rust? Why yes, yes you can!
Using llvm-mos, rust-mos, a lot of time compiling compilers and support from Mariusz (the rust-mos author), I was finally able to program like it was 1982...
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rust gcc backend was officially accepted into the compiler
SNES: 65C816 derivative, may eventually be supported by https://github.com/llvm-mos/llvm-mos
- A project to port LLVM to the MOS 6502
- LLVM-MOS, a project to port the LLVM toolkit to the MOS 6502
What are some alternatives?
gba - A crate that helps you make GBA games
cc65 - cc65 - a freeware C compiler for 6502 based systems
cargo-make - Rust task runner and build tool.
compiler-team - A home for compiler team planning documents, meeting minutes, and other such things.
ultralib - Reverse engineering of libultra
sim6502 - Simulator of 6502 with remote lldb support
gopher64 - N64 emulator written in Rust
rust-mos - Empowering everyone to build reliable and efficient software.
libdragon - Open source library for N64 development.
gcc-6502 - A port of GCC to the 6502 processor family.
cargo-release - Cargo subcommand `release`: everything about releasing a rust crate.
rv51 - A RISC-V emulator for the 8051 (MCS-51) microcontroller.