cargo-n64 VS cargo-release

Compare cargo-n64 vs cargo-release and see what are their differences.

cargo-n64

Make Nintendo 64 games in Rust! 🦀 (by rust-console)

cargo-release

Cargo subcommand `release`: everything about releasing a rust crate. (by crate-ci)
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cargo-n64 cargo-release
2 11
152 1,270
0.7% 2.0%
1.8 9.1
about 2 years ago 4 days ago
Rust Rust
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

cargo-n64

Posts with mentions or reviews of cargo-n64. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-07.

cargo-release

Posts with mentions or reviews of cargo-release. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.
  • Changelog-Driven Releases
    5 projects | news.ycombinator.com | 23 Apr 2024
    My problem with maintaining a changelog during development is it can serve as a source of merge conflicts. Instead, I follow Covnentional Commit style and manually write my changelog entries based on the commits. I have a tool [0] that can show me the relevant commits for a package in my repo and automates the entire release process, including doing sanity checks.

    I also feel like releasing from CI is hard, especially if you have multiple packages in a repo [1], including

    - You can't as easily introspect the process

    - You can't as easily recover from failure

    - Getting a lot of the nuance right, like handling releases concurrent to merging of PRs, is difficult

    - When the workflow is an ever-present "release PR" that you merge when ready has issues with selecting which packages to release and at what version

    I have been considering making a tool to generate changelogs from fragments. Been keeping notes at https://github.com/epage/epage.github.io/issues/23

    [0]: https://github.com/crate-ci/cargo-release

    [1]: https://github.com/MarcoIeni/release-plz/discussions/1019

  • Oxlint – written in Rust – 50-100 Times Faster than ESLint
    13 projects | news.ycombinator.com | 15 Dec 2023
    You should combine step 1 and 2 with CI. Just tag a version in your git, push to remote and have CI auto build a release for you.

    Use github actions or other setup for other backends.

    Or go nuts with cargo-release.

    https://github.com/crate-ci/cargo-release

    https://github.com/cargo-bins/release-pr

  • Rust 2030 Christmas list: Subcrate dependencies
    6 projects | /r/rust | 24 Jan 2023
    tools like cargo-release
  • `toml` vs `toml_edit` (ie `toml` 0.6 is out)
    5 projects | /r/rust | 23 Jan 2023
    Just to check, are you aware of cargo-edit's cargo-set-version or cargo-release?
  • What's everyone working on this week (45/2022)?
    9 projects | /r/rust | 7 Nov 2022
    I released my first crate that provides a derive macro to easily obtain a name of a current variant in an enum as a string. I did it mostly to learn about procedural macros and the process of releasing a crate. I then found out there is strum which does this and much more. Nonetheless, I learned a lot and I found couple of nice tools like ```cargo-release and git-cliff.
  • cargo-release v0.22 is out!
    1 project | /r/rust | 21 Oct 2022
  • A GitHub Action for creating "Release PRs" for Cargo projects.
    3 projects | /r/rust | 5 Sep 2022
    I'll note there is an issue in the cargo-release repo where this kind of workflow is wanted. https://github.com/crate-ci/cargo-release/issues/119
  • [Gitoxide December Update]: a new object database and upcoming multi-pack index support
    5 projects | /r/rust | 21 Jan 2022
    cargo-release is on about the same level of features used
  • cargo-release v0.19
    1 project | /r/rust | 7 Jan 2022
    cargo-release automates the release process for your crate. For example, with clap, all I do is add entries to the CHANGELOG and run cargo release patch and cargo-release takes care of updating files, publishing to crates.io, tagging, and pushing.
  • Introducing `cargo smart-release` - the new way to release workspace crates
    3 projects | /r/rust | 13 Aug 2021
    Yes, developers from all three tools were sharing ideas with each other recently

What are some alternatives?

When comparing cargo-n64 and cargo-release you can also consider the following projects:

llvm-mos - Port of LLVM to the MOS 6502 and related processors

Rustup - The Rust toolchain installer

gba - A crate that helps you make GBA games

just - 🤖 Just a command runner

cargo-make - Rust task runner and build tool.

ultralib - Reverse engineering of libultra

Clippy - A bunch of lints to catch common mistakes and improve your Rust code. Book: https://doc.rust-lang.org/clippy/

gopher64 - N64 emulator written in Rust

cargo-ebuild - cargo extension that can generate ebuilds using the in-tree eclasses

libdragon - Open source library for N64 development.

cargo-modules - Visualize/analyze a Rust crate's internal structure

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