cargo-mutants
tealr
cargo-mutants | tealr | |
---|---|---|
8 | 10 | |
445 | 63 | |
- | - | |
9.7 | 6.6 | |
7 days ago | 5 months ago | |
Rust | Rust | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cargo-mutants
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Distcc: A fast, free distributed C/C++ compiler
Hi Rusty!
For a later hack in the same vein, check out https://github.com/sourcefrog/cargo-mutants
- cargo-mutants 0.2.9 finds poorly-tested code faster
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What's everyone working on this week (13/2022)?
cargo-mutants got a couple of releases over the weekend, fixing some environment-triggered bugs on Windows and Linux ecryptfs, and adding a better overall progress indicator (demo: https://asciinema.org/a/481375). It is getting better at avoiding uninteresting or pointless mutations, although there's a lot more to do there, and at printing function name paths well.
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What’s everyone working on this week (9/2022)?
While working on Conserve and cargo-mutants I felt that existing Rust progress-bar libraries like Indicatif didn't give me enough control of how the bar was drawn, or at least I was working around them to insert my own text. For example, I wanted to draw several counters into a single line, and it seems like the only way to do that is to just push in a text string.
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What's everyone working on this week (7/2022)?
Continuing with some fast-follow enhancements in cargo-mutants in response to user feedback: for example doctests are typically slow and in some trees not important for coverage, so you can now skip them.
- cargo-mutants 0.2: a new mutation testing tool
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What's everyone working on this week (6/2022)?
I got cargo-mutants to a state where I felt I could announce it and ask for public feedback.
tealr
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What's everyone working on this week (28/2022)?
working more on tealr more specifically tealr_doc_gen
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What's everyone working on this week (25/2022)?
Fixing some short comings in tealr that people discovered. Also, making hv_lua work with tealr and ideally start adding that fishfight.
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Announcing mlua 0.8.0-beta with Roblox Luau support
Fantastic! Very happy to see this move forward at such a fast pace. We’re implementing scripting in Fish Fight via the tealr crate, which wraps mlua (and rlua).
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Man, I love this language.
Hopefully the last hand on https://github.com/lenscas/tealr for a new release. Mostly going over the documentation. Laying less emphasis on teal and more on "Hey, using this you can express a more typesafe api to lua and can actually easily document it.".
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What's everyone working on this week (7/2022)?
tealr, my wrapper around rlua and mlua to focus on (among other things) being better able to describe your api in the form of types: Getting it to a point to release a new version. Which is all about allowing people to document they API that they created for lua/teal. This documentation gets written to the definition files when generating them. In addition, you can also ask tealr to generate a instance.help(page:Option) method on your types. When doing this, the documentation gets made available through this function. By default it prints out "type level" documentation for this type, as well as what other pages are availalbe. When given a string, it shows the documentation for that page instead. Pages that belong to methods also automatically include the type signature.
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What's everyone working on this week (33/2021)?
This requires some new features in my Rust <-> Teal FFI library tealr https://github.com/lenscas/tealr which is now also close to getting a new release, with the only thing I want to do is fix how its TypedFunction work (right now, it always contains a lua function, even if it was made inside of Rust, which puts some needless limits on it).
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What's everyone working on this week (29/2021)?
After that it is time to finish mlua support for tealr . As well as making it better at dealing with api's like tealsql has made.
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Cargo: A universal installer!
In case anyone is interested: Issue about it here https://github.com/lenscas/tealr/issues/17
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rust-analyzer changelog #69
Can you try removing the println! at https://github.com/lenscas/tealr/blob/cee2363a14c53b995a69efb2b4cbd84010905276/tealr_derive/src/lib.rs#L155?
What are some alternatives?
conserve - 🌲 Robust file backup tool in Rust
Relm4 - An idiomatic GUI library inspired by Elm and based on gtk4-rs [Moved to: https://github.com/Relm4/Relm4]
cargo-public-api - List and diff the public API of Rust library crates between releases and commits. Detect breaking API changes and semver violations via CI or a CLI.
koto - A simple, expressive, embeddable programming language, made with Rust
elitetopy - elite -> python3 converter
hello-actix - Hello, actix!
mutagen - Breaking your Rust code for fun and profit
tealr_doc_gen - an online documentation generator for apis written with tealr
strop - Stochastically generates machine code
tealsql - a sqlx wrapper for teal and lua
elite - Fegeya Elitebuild, small, powerful build system. Written in Rust.
CubeSimRS - Rust based Rubik's Cube simulation and solving library.