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Hoping to get back to releasing inky-2048 this week for an eInk notetaking device.
I’m new to rust so just getting to grips with the language (coming from c/c++ and python). To start with, I’m putting together a wee text adventure engine.
Still working on my music playlist generating language MPS.
I got cargo-mutants to a state where I felt I could announce it and ask for public feedback.
How does this compare to mutagen?
So, I started working on a library to deal with reading data from Blender‘s binary .blend files. In the past I was able to render some Blender v2.79 files, now I abstracted the library to deal (in theory) with all Blender versions (using the DNA information). I tested with two scenes for Blender 2.79 and Blender 3.0 (which should be quiet different from the GUI perspective). With v2.79 I got away with a naming convention and mis-using the old material settings (pre Cycles renderer). Blender 3.0 forced me to get some material settings from shader nodes and the library allows to follow pointers from one data structure to the next. Prove of concept: Both, the Cornell box, as well as the Radiance Conference Room, render with both Blender scene versions. Get the latest Blender scenes here: https://gitlab.com/jdb-walter/rs-pbrt-test-scenes/-/tree/master/blend
So far I worked a bit more on tealsql, an sql library for lua/teal with a cli tool similar to pgtyped but for teal (Teal being a statically typed language that compiles to lua).
I made a configurable file opener called o