cakelisp
glsp
cakelisp | glsp | |
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11 | 8 | |
327 | 388 | |
- | - | |
7.2 | 3.6 | |
over 1 year ago | about 2 years ago | |
C++ | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
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cakelisp
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LISP for UNIX-like systems
You might be interested in CakeLisp.
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Best Lisp/scheme for OSDev?
Cakelisp
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Interesting or distinctive lisps?
"Cakelisp is a metaprogrammable, hot-reloadable, non-garbage-collected language ideal for high performance, iteratively-developed programs (especially games). It is a transpiler which generates C/C++ from an S-expression syntax. Cakelisp takes some inspiration from Lisp, but is not compatible and does not aspire to become 'a Lisp'."
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How about https://github.com/rust-lang/rust/labels/I-unsound? I think everyone saying Rust is "high quality" or whatever is delusional until there are zero bugs on their GitHub. I also don't want to know about your 3 year old's ugly drawings.
This is a bug. Literally unusable.
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Suggestions for a functional language for videogames
Also look into Gamelisp's state machines which are an awesome way of modeling stateful in-game objects. Cakelisp is another cool language made specifically for gamedev.
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Hitting a wall: the importance of learning without a game engine
I wrote a language primarily to make that sort of feature easy to create, via compile time code generation and execution. See Cakelisp.
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Is there any c lisp dialect with features of nim or ziglang
cakelisp has no GC and is meant for games programming.
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Cakelisp A Programming Language For Games
I've added a roadmap with items from my to-do list. I'm happy to receive ideas for features not on that list as well :).
glsp
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Steel – An embedded scheme interpreter in Rust
3. Typed Racket
I almost used https://gamelisp.rs/ for a project but the nightly feature it needs broke and it's no longer maintained, glad to see something similar arise! You might want to consider adopting their choice of VecDeque as a list replacement, I think it makes a lot more sense than naive linked lists on modern machines.
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Official /r/rust "Who's Hiring" thread for job-seekers and job-offerers [Rust 1.68]
Varied employment history has left me with great soft skills and a broad grab-bag of technical skills, mostly leaning towards high-performance systems programming. Major solo projects have included the scripting language GameLisp, a 2D game engine, and a novel computer vision library.
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Interesting or distinctive lisps?
"Gamelisp is a scripting language for Rust game development." Feature list from the page: No garbage collection pauses (runs gc once per frame), Seamless Rust API, Memory-safe, Feature-rich ("Pattern‑matching, iterators, coroutines, macros..."), Easy entity scripting.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
I'm using Rust to build a host program, and the actual game logic written in GameLisp on top of the bracket-lib. I only have superficial knowledge of Rust, 0 lisp experience, and never embedded a language before, so that's a lot to learn and implement at the same time.
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RoguelikeDev Does The Complete Roguelike Tutorial Starting June 29th 2021
I'm not sure I'll go to the end of the 8 weeks, but I'll make that as fun/interesting as possible and (try to) use GameLisp!
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Implementing a VM: how unsafe should I go?
I feel qualified to answer this! GameLisp was once implemented with highly unsafe code, but later on I reimplemented it using only safe code, with a very small amount of optional unsafety behind a feature flag. GameLisp's performance is currently somewhere between Lua and Python when unsafe code is switched on, or a bit slower than Python when unsafe code is switched off.
- Practicality of embedding a lisp/scheme interpreter that is implemented as C library?
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Version 0.2 of GameLisp, a scripting language for Rust game development
It took a lot of wrestling with the type system, but I've managed to wring out several API improvements for version 0.2. I already considered GameLisp's Rust API to be best-in-class, and this release polishes it even further:
What are some alternatives?
lobster - The Lobster Programming Language
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
phel-lang - Phel is a functional programming language that transpiles to PHP. A Lisp dialect inspired by Clojure and Janet.
libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.
liz - Lisp-flavored general-purpose programming language (based on Zig)
NetLogo - turtles, patches, and links for kids, teachers, and scientists
ulisp-arm - A version of the Lisp programming language for ARM-based boards.
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
medley - The main repo for the Medley Interlisp project. Wiki, Issues are here. Other repositories include maiko (the VM implementation) and Interlisp.github.io (web site sources)
cl-comfy-6502 - Baker's COMFY compiler for the 6502 ported to Common Lisp