Metaprogrammable, hot-reloadable, no-GC language for high perf programs (especially games), with seamless C/C++ interop
I wrote a language primarily to make that sort of feature easy to create, via compile time code generation and execution. See Cakelisp.
Lightweight and modular C++11 graphics middleware for games and data visualization
Magnum graphics is a pretty neat GL/Vk wrapper for abstracting away some of the graphics boilerplate. Using it now and while I do sometimes miss writing GL directly, it keeps my code cleaner than it otherwise would be if I were allowed to write it all from scratch :P
OPS - Build and Run Open Source Unikernels. Quickly and easily build and deploy open source unikernels in tens of seconds. Deploy in any language to any cloud.
How about https://github.com/rust-lang/rust/labels/I-unsound? I think everyone saying Rust is "high quality" or whatever is delusional until there are zero bugs on their GitHub. I also don't want to know about your 3 year old's ugly drawings.
2 projects | reddit.com/r/programmingcirclejerk | 30 Aug 2021
Is there any c lisp dialect with features of nim or ziglang
3 projects | reddit.com/r/lisp | 4 Mar 2021
Cakelisp A Programming Language For Games
1 project | reddit.com/r/ProgrammingLanguages | 23 Dec 2020
What to consider when trying to target Web + native platforms (Linux, Windows, macOS, Android, iOS) for a graphics project?
1 project | reddit.com/r/GraphicsProgramming | 13 Dec 2021
Tool for visualizing simulation
2 projects | reddit.com/r/GraphicsProgramming | 2 Sep 2021