Hitting a wall: the importance of learning without a game engine

This page summarizes the projects mentioned and recommended in the original post on reddit.com/r/gameenginedevs

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  • GitHub repo cakelisp

    Metaprogrammable, hot-reloadable, no-GC language for high perf programs (especially games), with seamless C/C++ interop

    I wrote a language primarily to make that sort of feature easy to create, via compile time code generation and execution. See Cakelisp.

  • GitHub repo magnum

    Lightweight and modular C++11 graphics middleware for games and data visualization

    Magnum graphics is a pretty neat GL/Vk wrapper for abstracting away some of the graphics boilerplate. Using it now and while I do sometimes miss writing GL directly, it keeps my code cleaner than it otherwise would be if I were allowed to write it all from scratch :P

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    OPS - Build and Run Open Source Unikernels. Quickly and easily build and deploy open source unikernels in tens of seconds. Deploy in any language to any cloud.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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