c2rust
too-many-lists
c2rust | too-many-lists | |
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46 | 219 | |
3,682 | 3,027 | |
1.4% | 0.7% | |
9.4 | 0.0 | |
8 days ago | 18 days ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
c2rust
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Converting the Kernel to C++
A recent practical example of the former: the fish shell re-wrote incrementally from C++ to Rust, and is almost finished https://github.com/fish-shell/fish-shell/discussions/10123
An example of the latter: c2rust, which is a work in progress but is very impressive https://github.com/immunant/c2rust
It currently translates into unsafe Rust, but the strategy is to separate the "compile C to unsafe Rust" steps and the "compile unsafe Rust to safe Rust" steps. As I see it, as it makes the overall task simpler, allows for more user freedom, and makes the latter potentially useful even for non-transpiled code. https://immunant.com/blog/2023/03/lifting/
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Best tools to convert code between languages?
But not all transpilers are between languages where at least one of them is designed to be transpiled. For example, c2rust can transpile, as the name suggests, C to (ugly, unsafe) Rust. A while ago there was a Java -> C compiler in GCC (GCJ), but it's pretty out of date now.
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Translate C code to Rust working with libc
I do not know about your specific issue but you may be interested by https://github.com/immunant/c2rust
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Rewrite in Rust or Use Rust-bindings
You should also consider using C2Rust (they're even working on C -> safe Rust translation)
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Emitting Safer Rust with C2Rust
> The date at the bottom of the article is 2022-06-13. Has there been further progress?
The article links to their github repo:
https://github.com/immunant/c2rust
There's commits in the last hour, so at least some signal of life.
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Writing an OS in Rust to run on RISC-V
This is arguably already the state of things.
Rust might get compiled down through MIR, down through LLVM IR, down to assembly or wasm... which then might be JIT or AOT (re)compiled into other bytecodes... which might perhaps be decompiled back up to C... and C might be retranslated back to horrific unsafe-spamming Rust by the likes of https://c2rust.com/. We've come full circle!
The main issue is that retranslating high level languages into other high level languages isn't something that there's actually a lot of demand for, especially commercially, especially given the N x M translation matrix going on. So a lot of the projects "stabilize" (get abandoned). And automatically translating between the idioms of those languages gets even nastier in terms of matrix bloat.
Well, you've got stuff like MSIL and JVM bytecodes which are higher level, and preserve more type information, and can be compiled to / decompiled from while still preserving more structure, but they still form competing incompatible ecosystems.
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Will Carbon Replace C++?
That's the wrong direction. What's needed are intelligent converters which convert less-strict languages to more-strict ones.
Non-intelligent converters just make a mess. Here's c2rust.[1]
Classic C++ to modern C++, plus a compiler flag to lock out all the old unsafe stuff, would be an achievement.
[1] https://c2rust.com/
- What would you rewrite in Rust?
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Red Black Tree in Rust
Well, technically, it's not hard to build such data structures. If you are willing to liberally use raw pointers, UnsafeCell, MaybeUninit and ManuallyDrop, then you can more-or-less write C-equivalent code in unsafe Rust. (there are even transpilers from C to Rust)
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In Rust We Trust β A Transpiler from Unsafe C to Safer Rust
/uj This transpiles from C to unsafe Rust using an existing tool, then strips the unsafe keyword from the generated function signatures
too-many-lists
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Towards memory safety with ownership checks for C
You seem to have a preset opinion, and I'm not sure you are interested in re-evaluating it. So this is not written to change your mind.
I've developed production code in C, C++, Rust, and several other languages. And while like pretty much everything, there are situations where it's not a good fit, I find that the solutions tend to be the most robust and require the least post release debugging in Rust. That's my personal experience. It's not hard data. And yes occasionally it's annoying to please the compiler, and if there were no trait constraints or borrow rules, those instances would be easier. But way more often in my experience the compiler complained because my initial solution had problems I didn't realize before. So for me, these situations have been about going from building it the way I wanted to -> compiler tells me I didn't consider an edge case -> changing the implementation and or design to account for that edge case. Also using one example, where is Rust is notoriously hard and or un-ergonomic to use, and dismissing the entire language seems premature to me. For those that insist on learning Rust by implementing a linked list there is https://rust-unofficial.github.io/too-many-lists/.
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Command Line Rust is a great book
Advent of Code was okay until I encounterd a problem that required a graph, tree or linked list to solve, where I hit a wall. Most coding exercises are similar--those requiring arrays and hashmaps and sets are okay, but complex data structures are a PITA. (There is an online course dedicated to linked lists in Rust but I couldn't grok it either). IMO you should simply skip problems that you can't solve with your current knowledge level and move on.
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[Media] I'm comparing writing a double-linked list in C++ vs with Rust. The Rust implementation looks substantially more complex. Is this a bad example? (URL in the caption)
I feel obligated to point to the original cannon literature: https://rust-unofficial.github.io/too-many-lists/
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Need review on my `remove()` implementation for singly linked lists
I started learning Rust and like how the compiler is fussy about things. My plan was to implement the data structures I knew, but I got stuck at the singly linked list's remove() method. I've read the book as well, but I have no clue how to simplify this further:
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Factor is faster than Zig
My impression from the article is that Zig provides several different hashtables and not all of them are broken in this way.
This reminds me of Aria's comment in her Rust tutorial https://rust-unofficial.github.io/too-many-lists/ about failing to kill LinkedList. One philosophy (and the one Rust chose) for a stdlib is that this is only where things should live when they're so commonly needed that essentially everybody needs them either directly or to talk about. So, HashTable is needed by so much otherwise unrelated software that qualifies, BloomFilter, while it's real useful for some people, not so much. Aria cleaned out Rust's set of standard library containers before Rust 1.0, trying to keep only those most people would need. LinkedList isn't a good general purpose data structure, but, it was too popular and Aria was not able to remove it.
Having multiple hash tables feels like a win (they're optimized for different purposes) but may cost too much in terms of the necessary testing to ensure they all hit the quality you want.
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Was Rust Worth It?
> Cyclic references can be dealt with runtime safety checks too - like Rc and Weak.
Indeed. Starting out with code sprinkled with Rc, Weak, RefCell, etc is perfectly fine and performance will probably not be worse than in any other safe languages. And if you do this, Rust is pretty close to those languages in ease of use for what are otherwise complex topics in Rust.
A good reference for different approaches is Learn Rust With Entirely Too Many Linked Lists https://rust-unofficial.github.io/too-many-lists/
- What are some of projects to start with for a beginner in rust but experienced in programming (ex: C++, Go, python) ?
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How to start learning a systems language
Second, once you've finished something introductory like The Book, read Learning Rust With Entirely Too Many Linked Lists. It really helped me to understand what ownership and borrowing actually mean in practical terms. If you don't mind paying for learning materials, a lot of people recommend Programming Rust, Second Edition by Blandy, Orendorff, and Tindall as either a complement, follow-up, or alternative to The Book.
- My team might work with Rust! But I need good article recommendations
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Conversion?
Learning Rust With Entirely Too Many Linked Lists which highlights a lot of the differences with how you need to structure your code in Rust compared to other languages.
What are some alternatives?
min-sized-rust - π¦ How to minimize Rust binary size π¦
rust - Empowering everyone to build reliable and efficient software.
subsurface - This is the official upstream of the Subsurface divelog program
Rustlings - :crab: Small exercises to get you used to reading and writing Rust code!
librope - UTF-8 rope library for C
book - The Rust Programming Language
checkedc - Checked C is an extension to C that lets programmers write C code that is guaranteed by the compiler to be type-safe. The goal is to let people easily make their existing C code type-safe and eliminate entire classes of errors. Checked C does not address use-after-free errors. This repo has a wiki for Checked C, sample code, the specification, and test code.
CppCoreGuidelines - The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
zz - πΊπ ZetZ a zymbolic verifier and tranzpiler to bare metal C [Moved to: https://github.com/zetzit/zz]
easy_rust - Rust explained using easy English
rtorrent - rTorrent BitTorrent client
x11rb - X11 bindings for the rust programming language, similar to xcb being the X11 C bindings