c-of-time
Environment for injecting code into PMD: Explorers of Sky (by SkyTemple)
gba
A crate that helps you make GBA games (by rust-console)
c-of-time | gba | |
---|---|---|
2 | 7 | |
9 | 618 | |
- | 0.5% | |
6.7 | 7.3 | |
about 1 month ago | 9 days ago | |
C | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
c-of-time
Posts with mentions or reviews of c-of-time.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-17.
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pmdsky-debug: Your window into Explorers of Sky's code (through debug info and documentation)
I initially made this project to help with reverse engineering and research, and it's led to things like a damage calculator and a dungeon layout generator. But as the SkyTemple community can attest to, it's also proven very useful for ROM hacking. Whenever you want to make fundamental changes in a ROM hack that can't be done through more basic means, your only option is to directly modify the code yourself, and it turns out that having a big collection of debug info is super useful for that. People in the community frequently use it to write assembly patches, and we even have a way to write mods in C and Rust using the debug info! It's not quite a decompilation project, but it's probably a good step towards one.
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[media] I spent time porting rust to the Nntendo DS
That's really interesting. I've used a tools to write code on ds before, for injecting code in a game thanks to Rust Of Darkness, and I have to say it was quite pleasant (even thought it didn't totally avoided assembly, it was now just putting some calue in some register then call the Rust functions. Definitively better than just assembly. Or C.). Maybe your tool have some usefull stuff that'll interest the author. I'll share this with him (assuming he didn't found this yet). Also, here is the tools, in case you're curious. https://github.com/skytemple/c-of-time/tree/main/rust
gba
Posts with mentions or reviews of gba.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-10.
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[media] I spent time porting rust to the Nntendo DS
Are you aware of https://github.com/rust-console/gba ?
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[Media] Conway's game of life partially implemented in Rust
Yeah, there's actually a library crate with quite a few examples that I used: https://github.com/rust-console/gba
- Rust9x: Compile Rust code for Windows 95, NT and above
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Are there any open source game consoles where I can use Rust to make a game for it?
Not open-source console, but there is GBA from scratch book. There is also an gba crate that makes programming on GBA easier.
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RBoy: A Gameboy Emulator in Rust
There is a rust port for the game boy advance https://github.com/rust-console/gba
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rust gcc backend was officially accepted into the compiler
GBA: ARM7TDMI, supported by upstream LLVM and GCC, some Rust support
- Gba: Crate that helps you make GBA games in Rust
What are some alternatives?
When comparing c-of-time and gba you can also consider the following projects:
ctru-rs - Rust wrapper for libctru
cargo-n64 - Make Nintendo 64 games in Rust! 🦀
ironds - System for developing for the Nintendo DS with Rust
rust - Rust for the xtensa architecture. Built in targets for the ESP32 and ESP8266
libnds - C library for Nintendo DS
rust - Empowering everyone to build reliable and efficient software.
pmdsky-debug - Debug info for reverse engineering PMD: Explorers of Sky
Arduboy - Core library for the Arduboy.
rboy - A Gameboy Emulator in Rust
alacritty - A cross-platform, OpenGL terminal emulator.
mooneye-gb - A Game Boy research project and emulator written in Rust