brookfreepascal
Axes-Armour-Ale
brookfreepascal | Axes-Armour-Ale | |
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1 | 19 | |
127 | 38 | |
2.4% | - | |
4.9 | 2.7 | |
3 months ago | about 1 year ago | |
Pascal | Pascal | |
GNU General Public License v3.0 or later | MIT License |
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brookfreepascal
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What's New in Ada 2022
> There's a pantheon of various components for Internet protocols available that work well, I have used REST and SOAP amongst others.
Clients, sure. But something like the Spring framework for Java or ASP.NET for .NET, or even Ruby on Rails or Django for Python? Not quite.
Closest that I could find was Brook: https://wiki.freepascal.org/Brook_for_Free_Pascal but it appears that it isn't in very active development at all (last release was 3 years ago: https://github.com/risoflora/brookfreepascal)
There is a nice page about web development on the Wiki: https://wiki.freepascal.org/Portal:Web_Development
But for the most part, even there you won't find the "one true way" to develop new enterprise apps or other larger projects.
There is fcl-web (https://wiki.lazarus.freepascal.org/fcl-web) and fpWeb (https://wiki.lazarus.freepascal.org/fpWeb_Tutorial) but both lean more towards writing your own web server and handling the lower level HTTP interaction, vs what something like Django would let you do, mostly thinking of what your app should do, not so much about how it will look on a per-request basis: https://docs.djangoproject.com/en/4.0/intro/tutorial01/
Axes-Armour-Ale
- Sharing Saturday #455
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Generating hallways
It's not a great illustration, but the result looks like this https://github.com/cyberfilth/Axes-Armour-Ale/blob/master/GITscreenshots/Linux_dungeon.png
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Sharing Saturday #445
I added another location to the map on Axes, Armour & Ale https://github.com/cyberfilth/Axes-Armour-Ale So next I'll be looking to add overworld encounters and a village / town location.
- Sharing Saturday #439
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Sharing Saturday #433
This coming week I plan on procrastinating a little more with different dungeon styles. My game has several different environments so far, with more planned. So I get to play around with cellular automata, BSP and other techniques. https://github.com/cyberfilth/Axes-Armour-Ale
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Sharing Saturday #427
Released an alpha version of Axes, Armour & Ale
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A question about tiles with contextual "styles"
There's a screenshot of how it looks in my game (using thinner walls) at https://github.com/cyberfilth/Axes-Armour-Ale
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Sharing Saturday #421
All code, previous releases, and a growing collection of bugs are kept at https://github.com/cyberfilth/Axes-Armour-Ale
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Sharing Saturday #416
This week has been a week of refactoring... not intentionally though. I'd planned to start adding multiple dungeons all over the overworld map. But every time I started to add this, I found a previously undiscovered bug in some part of my code. My save file was duplicating saved data in several places, and not reading it back correctly when reloading the game. So I've streamlined the save/load process and, touch wood (taps head), think that I'd squashed all the bugs now. https://github.com/cyberfilth/Axes-Armour-Ale
- Sharing Saturday #414
What are some alternatives?
horse - Fast, opinionated, minimalist web framework for Delphi
mORMot2 - OpenSource RESTful ORM/SOA/MVC Framework for Delphi and FreePascal
PolyORB - PolyORB provides a uniform solution to build distributed applications relying either on middleware standards
hUGETracker - The music composition suite for the Nintendo Game Boy
LGenerics - Generic algorithms and data structures for Lazarus/Free Pascal
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
CEF4Delphi - CEF4Delphi is an open source project to embed Chromium-based browsers in applications made with Delphi or Lazarus/FPC for Windows, Linux and MacOS.
RogueSharp - A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
gnatstudio - GNAT Studio is a powerful and lightweight IDE for Ada and SPARK.
Island-Adventure-Prototype - Protptype of a Text based Roguelike/Exploration game.
castle-engine - Cross-platform (desktop, mobile, console) 3D and 2D game engine supporting many asset formats (glTF, X3D, Spine...) and using modern Object Pascal
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.