universal-pokemon-randomizer
pokefirered
universal-pokemon-randomizer | pokefirered | |
---|---|---|
15 | 23 | |
29 | 882 | |
- | 2.0% | |
0.0 | 6.5 | |
about 2 years ago | about 1 month ago | |
Java | C | |
GNU General Public License v3.0 only | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
universal-pokemon-randomizer
-
Bi-Weekly Questions Thread
You might also want to use Brentspector's fork, or some experimental branch of ZX, if you are looking for specific features. Though the former is slowly falling more behind as afaik Brentspector has stopped working on it, and experimental branches can be buggy and have to be built before using.
This version of the UPR works with FireRed Randomizable 809.
Randomizers generally don't like ROM hacks, unless they are built-in of course like with Unbound. The Universal Pokémon Randomizer (UPR) relies on manually entered offsets for ROMs, like where tables for all the data are found. (for examples, look in the .ini files here) It is possible to enter these offsets for ROM hacks too, but afaik it has only ever been done to Gaia, Randomizable 809, and a few Speedchoice ROMs.
There is, in Brentspector’s branch.
Brentspector’s branch of the UPR should work with FireRed 809 Randomizable (not to be confused with 898 Randomizer!).
Gaia can be randomized with its own customized randomizer, and FireRed Randomizable 809 can be as well, with the best support in Brentspector’s branch of the UPR.
Here is link number 1 - Previous text "UPR"
-
Version 1.10.0 of Universal Pokemon Randomizer
If you have a ROM hack you want supported (and it's Gen 3), then yes. This will also enable adding in support for Static pokemon. There is no full list of possible overrides, but most can be found between the Fire Red 1.1 (U) in gen3_offsets.ini and the gen3_hack_offsets.ini file. Let me know if you want more details. I'd love to expand support for more hacks.
- I'm about to start a randomized FireRed nuzlocke guys. Who do you suggest I pick? Allow impossible evolutions is enabled, along with random teams for trainers, and random TM's.
pokefirered
-
So I made a TON of changes to Route 2 on Fire Red and after saving I can no longer open the rom? I don't know why it's doing this so I'm wondering if anyone here knows?
Definitely definitely look at doing your project as a decomp using pokefirered or The Complete Fire Red Upgrade.
- Translating Pokémon Fire Red
-
Nintendo classic 'Zelda: A Link to the Past' gets an unofficial PC port | It has key enhancements like widescreen support, faster transitions and pixel shaders.
Pokémon Ruby/Sapphire, Pokémon FireRed/LeafGreen and Pokémon Emerald.
-
[fr] easy way to change all the sprites at once
The quickest way would be to edit the decompilation. All the graphics are stored there as separate files there allowing you to easily replace them.
- If you're enjoying SV's autobattles, you might be interested in Pokemon Voyager's version of the same mechanic!
-
Problem with Pokemon Fire Red & Lea fGreen hack
The "Person ID" is what I was referring to in my previous reply. You should write the ID of a flag there. Then make sure the flag is cleared if you want the NPC to appear and make sure it's set if you want it to not appear. You can find a list of valid and unused flags here.
-
Bi-Weekly Questions Thread
Or use the pokefirered source code decompilation project.
You will have to program those mechanics into the game. You can do that by using the pokefirered decompilation.
If you're just now trying to get into romhacking, the best thing to do is to check out the pokefirered decomp project here. I have the most up to date video tutorial series for the decomps, I use pokeemerald in my tutorials but a large part of everything is the same. We have access to the full decompiled source code, so it's really easy to make changes to whatever you want and the workflow is practically identical to what the actual Pokemon devs would have been doing, whereas binary hacking, the old outdated method, is its own entire thing.
-
Pokemon like style coding question
Weird question but, how do games which are coded like pokemon work? https://github.com/pret/pokefirered/tree/master/src for example this disassembly in c. Seems like each component has its own file, like battle.c or trade.c etc. How do these components communicate with each other? How and where does the main gameloop run? I would be very glad to get more info and write something like this game on my own (each component in own file, not pokemon 2)) ), because I'm not good at game architecture and cant resolve this on my own. thx in advance
What are some alternatives?
UPR-Speedchoice - Universal Pokemon Randomizer fork for supporting Speedchoice ROM hacks.
Complete-Fire-Red-Upgrade - A complete upgrade for FireRed, including an upgraded Battle Engine.
universal-pokemon-randomizer-zx - Public repository of source code for the Universal Pokemon Randomizer ZX
pokeemerald-expansion - Feature branches for the pokeemerald decompilation. See the wiki for more info.
universal-pokemon-randomizer - Public repository of source code for the Universal Pokemon Randomizer
pokeemerald - Decompilation of Pokémon Emerald
PokEditor - Multifunctional in-depth editor for Pokémon Gen 4 and 5 game data
HackingToolkit9DS - HackingToolkit9DS, a (deprecated) 3DS RomHacking Tool
Ironmon-Tracker - A Lua script for the Bizhawk/mGBA emulator compatible with Pokemon Fire Red, Leaf Green, Ruby, Sapphire, and Emerald that tracks relevant data for the IronMon challenge.
poryscript - High-level scripting language for gen 3 pokemon decompilation projects