brainchop
PixiJS
brainchop | PixiJS | |
---|---|---|
16 | 116 | |
229 | 42,552 | |
4.8% | 0.8% | |
9.1 | 9.9 | |
21 days ago | 4 days ago | |
JavaScript | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
brainchop
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Release Radar • March 2024 Edition
We featured Brainchop back in the February 2023 Release Radar. Since then, Brainchop is back with a powerful model update. Brainchop is a 3D MRI rendering and segmentation tool for analysing and processing Magnetic Resonance Imaging (MRIs) of various brains. Using AI, the new version features three classes of models for processing and analysing images of brains. Here are the three new models:
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"[N]" Brainchop V1.4.0
Brainchop win TF Community Sportlight Award Github: https://github.com/neuroneural/brainchop
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Brainchop V1.4.0 is out: Rendering input in 3D and apply 3D image processing
You welcome, there is no backend with brainchop, but in-browser JS functions, please visit https://github.com/neuroneural/brainchop/tree/master/js/brainchop
- Brainchop v1.3.0: First in browser open source and free software for 3D brain segmentation. (Follow up)
- Brainchop: In-browser 3D MRI segmentation
- Brainchop: Volumetric Segmentation of brain 3D MRI images (Follow up)
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"[Project]" Brainchop: In Browser 3D Segmentation. Now 50 and 104 Brain Segmentations. (Follow up).
Live Demo: brainchop.org
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Brainchop: In Browser 3D Segmentation. And now more options with Pyodide. (Follow up).
We appreciate your ideas/feedback /comments by visit our discussion board and please spread a word about our work.
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Brainchop: In-browser deep learning framework for volumetric Segmentation
Live Demo: brainchop.org Brainchopis a client-side web-application for automatic segmentation of MRI volumes that brings automatic volumetric segmentation capability to neuroimaging by running a robustly pre-trained deep learning model. The app does not require technical sophistication from the user and is designed for locally and privately segmenting user’s T1 volumes. Results of the segmentation may be easily saved locally after the computation. An intuitive interactive interface that does not require any special training nor specific instruction to run enables access to a state of the art deep learning brain segmentation for anyone with a modern browser (e.g. Firefox, Chrome etc) and commonly available hardware. Additionally, we make implementation of brainchop freely available releasing its pure Javascript code as open-source.
Hi, and thanks for asking. currently we are planning to release a version with cortical structure of 50 labels within a week or so. We have also a subcortical one of 104 labels but we work on optimize it more to make it run with most browsers. Please keep tracking us, and feel free please to reach us out with your suggestion/feedback/question using Brainchop discussion board.
PixiJS
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Release Radar • March 2024 Edition
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten years now! 😮.
- Ask HN: Tips to get started on my own server
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JavaScript Libraries That You Should Know
6. Pixi.js
- JSON Canvas – An open file format for infinite canvas data
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A Visual Interactive Guide to Bloom Filters
https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :)
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My thought on different engines
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself.
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Not only Unity...
PixiJS (MIT/TypeScript) https://github.com/pixijs/pixijs
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Rebuilding Isometric World
That approach works well for what I was trying to archive but I am planning on adding more functionality into the website. Hence in this article, let me rebuild the project using Pixi.js and it’s React binding, React Pixi.
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Ask HN: Possible to make a game engine in the browser?
https://openarena.live/
There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines
Of those, BabylonJS seems pretty powerful for 3D: https://www.babylonjs.com/games/
Or PixiJS for 2D: https://pixijs.com/
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Consider web technologies for game development
https://pixijs.com/ is more of a 2D rendering framework, but powerful and very fast
What are some alternatives?
three-js-games - 👾 The code for my Three.js game dev experiments on YouTube.
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
cornerstone - JavaScript library to display interactive medical images including but not limited to DICOM
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
dicomviewer - DICOM Viewer in Nextcloud
react-canvas - High performance <canvas> rendering for React components
three-js-tutorials - 🥉 The code for my Three.js tutorial series on YouTube.
A-Frame - :a: Web framework for building virtual reality experiences.
facial-emotion-recognition - This repository demonstrates an end-to-end pipeline for real-time Facial emotion recognition application through full-stack development. The frontend is developed in react.js and the backend is developed in FastAPI. The emotion prediction model is built with Tensorflow Keras, and for real-time face detection with animation on the frontend, Tensorflow.js have been used.
Leaflet.PixiOverlay - Bring Pixi.js power to Leaflet maps
cocos2d-html5 - Cocos2d for Web Browsers. Built using JavaScript.
box2d-wasm - Box2D physics engine compiled to WebAssembly. Supports TypeScript and ES modules.