bootloader
Rust-CUDA
bootloader | Rust-CUDA | |
---|---|---|
7 | 37 | |
1,266 | 2,884 | |
2.0% | 2.4% | |
7.4 | 0.0 | |
4 days ago | 6 months ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bootloader
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Can Rust do Computer Graphics and ML?
That's just an unbased claims. People have written bootloader in rust and the linux kernel is also considering adopting Rust. None of this would happen if Rust cannot interface the hardware or is turing complete.
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[uefi-rs] - How can you load an arbitrary Rust UEFI protocol without so many crazy ass steps?
The "official" (with outdated code) bootloader: https://github.com/rust-osdev/bootloader/blob/main/src/bin/uefi.rs
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Changing bootloader crate options for graphical vga mode
A quick wander through the docs, and then the repo turned up an open feature request for VESA video modes which mentions a merged PR for 320x200 VGA support.
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Cargo workspaces, sub crates and build options
But here I come across an interesting structure https://github.com/rust-osdev/bootloader/tree/main/examples/test_framework
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UEFI vs BIOS. How much does it actually matter now of days?
Long story short, it appears there is no way to get started with UEFI (cue more downvotes). I've even spent a week carefully copying code beginning here: https://github.com/rust-osdev/bootloader/blob/main/src/bin/uefi.rs only to discover that nothing displays to the screen. There is an error somewhere in the 500 lines required to print a character to the screen, and it's impossible to tell where it is.
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Rustで自作OS 3日目
rust-osdev/bootloader
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Need help locating learning material. Interested in trying to develop a bootloader using Rust.
You can also take a look at the upcoming version of the bootloader crate, which has UEFI support: https://github.com/rust-osdev/bootloader/pull/130 . It is not documented very well yet, but maybe it helps already. The UEFI entry point function is here .The #[entry] macro of the uefi crate just makes the function a pub extern "efiapi" fn. The function is named efi_main because that's the default entry point name for Rust's built-in UEFI targets (e.g. x86_64-unknown-uefi). Theimageandst` function arguments are passed directly by the UEFI firmware.
Rust-CUDA
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[Media] Anyone try writing a ray tracer with rust? It's pretty fun!
Source code [here](https://github.com/ihawn/RTracer) if anyone is interested in taking a look or giving feedback. As a side question, does anyone have any general advise on getting GPU compute working with rust? I tried [this project](https://github.com/Rust-GPU/Rust-CUDA) but had a bunch of issues (And it doesn't look like an active repo anyways)
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Is rust or python better for Machine learning? Or is there enough decent frameworks?
You have this https://github.com/Rust-GPU/Rust-CUDA
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toolchain nightly package building issue
What I'm trying to do is check out https://github.com/Rust-GPU/Rust-CUDA for a class project.
- [Rust] État de GPGPU en 2022
- Which crate for CUDA in Rust?
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Announcing cudarc and fully GPU accelerated dfdx: ergonomic deep learning ENTIRELY in rust, now with CUDA support and tensors with mixed compile and runtime dimensions!
Be warned, NON_BLOCKING streams do not fully synchronize with sync host to device copies. They are not guaranteed to actually finish by the time they return. Meaning its possible to initiate a copy, then initiate a kernel launch, and have the copy be unfinished by the time the kernel is launched. This caused so many confusing bugs that i personally decided to stop using NON_BLOCKING altogether in rust-cuda. https://github.com/Rust-GPU/Rust-CUDA/issues/15
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In which circumstances is C++ better than Rust?
- Cuda is not doing by FFI linking, instead is compiling CUDA code natively in Rust https://github.com/Rust-GPU/Rust-CUDA and even if it not complete as the C++ SDK is more than a toy
- I learned 7 programming languages so you don't have to
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GNU Octave
Given your criteria, you might want to consider (modern) C++.
* Fast - in many cases faster than Rust, although the difference is inconsequential relative to Python-to-Rust improvement I guess.
* _Really_ utilize CUDA, OpenCL, Vulcan etc. Specifically, Rust GPU is limited in its supported features, see: https://github.com/Rust-GPU/Rust-CUDA/blob/master/guide/src/... ...
* Host-side use of CUDA is at least as nice, and probably nicer, than what you'll get with Rust. That is, provided you use my own Modern C++ wrappers for the CUDA APIs: https://github.com/eyalroz/cuda-api-wrappers/ :-) ... sorry for the shameless self-plug.
* ... which brings me to another point: Richer offering of libraries for various needs than Rust, for you to possibly utilize.
* Easier to share than Rust. A target system is less likely to have an appropriate version of Rust and the surrounding ecosystem.
There are downsides, of course, but I was just applying your criteria.
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Your average rustafarians
Technically, yes. There are crates for OpenCL and CUDA, although official ROCm support does not exist yet.
What are some alternatives?
oreboot - oreboot is a fork of coreboot, with C removed, written in Rust.
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
elf2efi - Convert ELF-format images to PE+ suitable for use as EFI applications
wgpu - Cross-platform, safe, pure-rust graphics api.
uefi-rs - Rust wrapper for UEFI.
rust-ndarray - ndarray: an N-dimensional array with array views, multidimensional slicing, and efficient operations
burn - Burn is a new comprehensive dynamic Deep Learning Framework built using Rust with extreme flexibility, compute efficiency and portability as its primary goals. [Moved to: https://github.com/Tracel-AI/burn]
CUDA.jl - CUDA programming in Julia.
arewegameyet - The repository for https://arewegameyet.rs
GLSL - GLSL Shading Language Issue Tracker
blog_os - Writing an OS in Rust
WeasyPrint - The awesome document factory