blood_oath
By lecoqjacob
roguelike
A stealth roguelike in development phase. (by kiedtl)
blood_oath | roguelike | |
---|---|---|
4 | 19 | |
0 | 80 | |
- | - | |
10.0 | 9.2 | |
over 1 year ago | 3 days ago | |
Rust | Zig | |
- | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
blood_oath
Posts with mentions or reviews of blood_oath.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-08.
- How to create a menu using ECS ?
- libtcod use 8x8 font but scaled up to 16x16?
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Sharing Saturday #425
Blood Oath (GitHub | Github Pages WASM Build )
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 5
Bevy Github | Specs Github | Python Github | WGLT Github
roguelike
Posts with mentions or reviews of roguelike.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-30.
-
Sharing Saturday #447
Latest release
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Sharing Saturday #443
Oathbreaker (GitHub, initial writeup)
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Sharing Saturday #438
Try out the latest release! Actually, don't bother.
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Feedback Friday #61 - Oathbreaker
But there is... only it's not in-game, it's in the online docs. I guess I'll have to find a way to put it in-game if I want to keep some hope of folks understanding it.
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Sharing Saturday #436
I ditched the idea of completing the in-game tutorial for this release, instead opting to have a walkthrough in the docs. See it here (It's not... quite done yet though. I still need to upload those GIFs and such.)
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Sharing Saturday #425
Oathbreaker (GitHub, initial writeup)
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Sharing Saturday #424
Try out the latest release!
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Sharing Saturday #423
For anyone else who wants to use it: the code is here, but note that there is a lot of cleanup for me to do before I can make it a standalone library as zig-sentry. I hope to complete it slowly over the course of the next few weeks, but no promises.
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Sharing Saturday #421
Try out the latest release! Or use the Replit (Use fullscreen and press Ctrl+L since the starting window size is too small.)
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Sharing Saturday #420
Replit. Note that you'll need to enable fullscreen and hit Ctrl+L as the starting console window is too small. Keybindings are listed here.
What are some alternatives?
When comparing blood_oath and roguelike you can also consider the following projects:
OfMiceAndMechs - a proof of concept for a game
BrogueLite - This repository is deprecated. Please see Brogue Lite at the new repository.
odyssey-heaps
bevy - A refreshingly simple data-driven game engine built in Rust
JavaRogueLike
BevyRoguelike - Roguelike game using Rust and the Bevy engine
rogue-boi - rogue-like recreational coding project
tcod_tutorial_v2
learn_bevy_ecs_by_ripping_off-code - Code for my mini-book "Learn Bevy's ECS by ripping off someone else's project"
ball-smash-dungeon - ball physics roguelike
flotsom_rl - Flotsom Roguelike
fruit-economy
blood_oath vs OfMiceAndMechs
roguelike vs BrogueLite
blood_oath vs odyssey-heaps
roguelike vs bevy
blood_oath vs JavaRogueLike
roguelike vs BevyRoguelike
blood_oath vs rogue-boi
roguelike vs tcod_tutorial_v2
blood_oath vs learn_bevy_ecs_by_ripping_off-code
roguelike vs ball-smash-dungeon
roguelike vs flotsom_rl
roguelike vs fruit-economy