blender
RetroArch
blender | RetroArch | |
---|---|---|
37 | 265 | |
11,536 | 9,286 | |
2.3% | 1.7% | |
10.0 | 9.8 | |
5 days ago | 3 days ago | |
C++ | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
blender
-
I fully support this.
Please try looking through some large open source projects and contributing major contributions by familiarizing yourself with the code base, learning multiple programming languages, and not having major bugs in your code. I'd imagine you wouldn't want to do this.
-
I built an open source website that allows you to upload a custom knowledge base and ask ChatGPT questions about your specific files. So far, I have tried it with long books, old letters, and random academic PDFs, and ChatGPT answers any questions about the custom knowledgebase you provide.
Here is a weblink: https://github.com/blender/blender
-
Exporting blender material to ue4
This for example is the complete source for blenders procedural noise functions: https://github.com/blender/blender/blob/main/source/blender/blenlib/intern/noise.cc
-
Renders don't include texture
Maybe you're only using object lights. To make it look like Material Preview, you'd want to use an environment texture [instead]. If you don't want to have to find them in the blender folders, here are the ones listed in Material Preview, forest.exr being the default
- Is it possible to render with the viewport hdr that blender has already built in?
-
How can I better recreate the lighting in the material preview? (+more)
forest.exr https://github.com/blender/blender/tree/master/release/datafiles/studiolights/world
- Perché gli script python invecchiano così male?
-
Top 10 bugs found in C++ projects in 2022
Everything was good. And then a developer decided to abandon the custom CLAMP macro and use the standard std::clamp function. And the commit that supposed to make the code better looked like this:
- Any open source projects written in C++ that are suitable for beginners?
-
If you're worried about downloading the right version of Blender so you don't grab a fake version I recommend getting it from Steam
Or simply git clone official public mirror and build it yourself.
RetroArch
-
Looking for a setup guide for retroarcher on plex
You could try hosting the web version of Retroarch on your server, and use this but I don't think what you're looking for exists
-
Netplay Custom Relay Server
Hi all Ive come across this github feature request from the project https://github.com/libretro/RetroArch/issues/8124
-
SillyTavern can now run Doom!*
Thanks to the amazing people at EmulatorJS and Libretro for making this all possible.
- Is there a way to filter playlists via metadata?
-
Can someone explain how runahead works?
It wasn't originally developed for BSNES. It seems to go as far back as 2018 with a patch by Nitsuja for a TAS geared Gens fork then submitted to RA by Dwedit in 2018
- where do I get gameboy shaders at to download?
- [question] Anyone know to how to get rid of the mouse cursor in DOSbox-pure? Yes, I've tried f11 mouse toggle. Normally in pc/mac to fix this, I would go into Full screen mode, and it would hide the mouse cursor. I'm using a firestick on my TV in this picture instead. Can the arrow be hidden?
-
How to ask for an approval on a new funcition to Sync saves on retroarch?
It's a pretty hairy topic once you get into the details but you can read through this issue thread to get up to speed: https://github.com/libretro/RetroArch/issues/6875
-
Trying to map R and L Dreamcast triggers to analog right UP and DOWN
So this is the issue: https://github.com/libretro/RetroArch/pull/13913
- Settings not getting saved
What are some alternatives?
Open3D - Open3D: A Modern Library for 3D Data Processing
batocera.linux - batocera.linux
Natron - Open-source video compositing software. Node-graph based. Similar in functionalities to Adobe After Effects and Nuke by The Foundry.
libretro-thumbnails - Thumbnails for RetroArch
Godot-Cel-Shader - A Cel Shader for the Godot Engine
arkos - Another rockchip Operating System
pymadcad - Simple yet powerful CAD (Computer Aided Design) library, written with Python.
EmulationStation - A Fork of Emulation Station for RetroPie. Emulation Station is a flexible emulator front-end supporting keyboardless navigation and custom system themes.
fd - A simple, fast and user-friendly alternative to 'find'
docker-emulatorjs - Web based retro emulation frontend with rom scanning and automated art ingestion.
OpenFBX - Lightweight open source FBX importer
mame - MAME