binmerge
mame
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binmerge | mame | |
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19 | 287 | |
303 | 7,582 | |
- | 3.0% | |
6.6 | 10.0 | |
about 1 month ago | 5 days ago | |
Python | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
binmerge
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How can I make a Multi-Disc into a PBP File with so many Discs & Tracks
You need to merge the "Track #" bin files into one; one game needs to have one bin and one cue file. You can use CDMage, cdfix, BinMerger, or just binmerge to do that. Then you can convert to PBP.
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Randomizer Help
If you only have 1 bin file, you can use binmerge to split the tracks.
- I'm trying to find Medievil 2 EU in a single bin file.
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How to run cue + bin (track) files on PSP?
You can use binmerge to put many bin into one bin: https://github.com/putnam/binmerge
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PS1 game has several bin files, but after converting the bin/cue to chd and the converting back to bin/cue it only has one bin file. Is this normal?
If you want to split the bin file back to multiple bin files, you can use binmerge.
- psx-comBINe - Multiple bin CDROM fixer
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Where can I find merged Saturn roms?
No idea where the pre-merged set exists online- but if you'd like to curate your own set I'd recommend binmerge, and you can auto-generate the cue files here.
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I wrote a tool for verifying .chd and .rvz files using the Redump Datfiles
Yeah, that would be cool, but then the .bin file usually needs to be split into separate tracks (using binmerge) so I'd need to modify that the work with the streams too in some way. And the .cue file needs to be handled too, so it all gets a bit awkward, and I'm thinking it might be better to make the program support .chd files directly using one of the .chd-reading libraries 🤔
- unable to find, tips and explanation
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namDHC v1.0 - A Windows frontend for chdman.exe written in AutoHotkey
Would be nice to add Binmerge functionality so you can also reverse the process completely for CD-ROM multi-tracks. I learned the hard way that GD-ROMs are not reversible yet.
mame
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I Accidentally Deleted a Game from MAME
Yes, there are many challenges in reverse engineering these classic games. This is a good example.
https://www.youtube.com/watch?v=objL2hGAEgU
Living in L.A. in the 90's, I remember Pack Mann in Pasadena had this one.
http://www.arcaderestoration.com/games/3330/Gals+Panic+II.as...
The ROM dump's been done but people seem to be stuck on the RLE encoding. It's hard to say what kind of wizardry is needed in this case.
https://github.com/mamedev/mame/issues/5816
- MAME is a multi-purpose emulation framework
- Non-PC compatible x86 computers (Deleted Wikipedia article I wrote in 2007)
- Those were the days.
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Synth Emulation in MAME (Arcade Machine Emulator). A New Trend?
There's a good start at it in the tree ( https://github.com/mamedev/mame/blob/master/src/mame/yamaha/... ) but it's missing the sound generation which is kind of the important part :-)
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MAME 0.260
> As requested by users, you can finally use delta CHD files for clone systems and software items. This allows for major disk space savings in some cases when you have multiple versions of a system or software item.
FWIW, this is commit https://github.com/mamedev/mame/commit/d1172bf710f2a7b1777ed...
- SOURCE filter has been added!!! THANK YOU all dear devs!!!
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Compiling BGFX (dev question)
The GitHub Actions workflow bgfxshaders.yml will rebuild the shaders and then zip them up as an artefact. If you push your shader changes to GitHub and let the workflow run, you can grab the rebuilt shades from there.
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Is cross-compiling MAME from Ubuntu 18 WSL for 32-bit Windows binary a fools errand?
Note that the process of getting the MSYS64/MinGW build environment set up is simple enough that we have automated CI builds for it on GitHub Actions without needing any custom actions of our own.
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Took my son to the arcade and local games/2nd hand store.
I assume they’re free vend because they’re MAME based?
What are some alternatives?
namDHC - Windows frontend for CHDMAN - written in Autohotkey
FBNeo - FBNeo - We are Team FBNeo.
pcsx2 - PCSX2 - The Playstation 2 Emulator
RetroArch - Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
libchdr - Standalone library for reading MAME's CHDv1-v5 formats.
BizHawk - BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
beetle-saturn-libretro - Standalone hard fork of Mednafen Saturn to the libretro API.
mame2003-plus-libretro - Updated 2018 version of MAME (0.78) for libretro. with added game support plus many fixes and improvements
verifydump - A tool for verifying that .chd/.rvz disc images match Redump Datfiles
Mesen-X - Mesen X is a cross-platform (Windows & Linux) NES/Famicom emulator built in C++ and C#. This fork is meant to gather development efforts from different forks. Deprecated; see https://github.com/SourMesen/Mesen2/
BinMerger - Merges all .bin/.cue files so there is solo .bin file instead of multiple bin files
AppleWin - Apple II emulator for Windows