bgfx-minimal-example VS lwjgl3-demos

Compare bgfx-minimal-example vs lwjgl3-demos and see what are their differences.

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bgfx-minimal-example lwjgl3-demos
1 1
162 340
- 0.6%
10.0 6.5
about 2 years ago 4 months ago
C Java
BSD 2-clause "Simplified" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bgfx-minimal-example

Posts with mentions or reviews of bgfx-minimal-example. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-28.

lwjgl3-demos

Posts with mentions or reviews of lwjgl3-demos. We have used some of these posts to build our list of alternatives and similar projects.
  • Multi Draw Elements Indirect on LWJGL
    1 project | /r/opengl | 9 Apr 2022
    I've been searching the solution everywhere but without results. I checked a lot of C++ examples and it seemed that everything "was in the right place", I checked also the VoxelGameGL in lwjgl3-demos but it is not so straightforward and it is rendering only cubes, so it is not the same case.

What are some alternatives?

When comparing bgfx-minimal-example and lwjgl3-demos you can also consider the following projects:

harfang3d - HARFANG 3D source code public repository

vulkanbook - Online book which introduces the main concepts required to write graphics games or any other applications using Vulkan in Java by using the LWJGL library.

json - JSON for Modern C++

lwjglbook - Source code of the chapters of the book 3D Game Development with LWJGL 3

bigger - bigg (bgfx + imgui + glfw + glm) + utils

voodoo2d - 👹 2D Java Game Engine built in OpenGL

3d-annotation-tool - A graphical user interface to annotate point clouds and 3D data.

imgui-java - JNI based binding for Dear ImGui

Cluster - Clustered shading implementation with bgfx

JOML - A Java math library for OpenGL rendering calculations

LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.