bevy_rome VS bones

Compare bevy_rome vs bones and see what are their differences.

bevy_rome

🏛️ Bevy Rome - foundations for a Bevy Editor (by djeedai)
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bevy_rome bones
1 2
19 160
- 7.5%
4.1 8.9
8 months ago 4 days ago
Rust Rust
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bevy_rome

Posts with mentions or reviews of bevy_rome. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-30.
  • Canvas API for Bevy?
    3 projects | /r/bevy | 30 Jan 2023
    Unfortunately immediate mode 2d graphics is a bit lacking at the moment. Usually rendering is done with entities. Still, there's Vello which seems very promising, but it's still unstable. There's also bevy_keith but it's a bit outdated (0.8)

bones

Posts with mentions or reviews of bones. We have used some of these posts to build our list of alternatives and similar projects.
  • Fish Folk – Bevy game in development for 4 years is now live on Kickstarter
    1 project | /r/rust_gamedev | 25 May 2023
    We support modding through our Bones framework, built on top of Bevy: https://fishfolk.org/development/bones/introduction/
    1 project | /r/rust | 24 May 2023
    It’s also worth mentioning our use case is a bit special because of our meta engine bones which is what sits on top of bevy and the core of Jumpy. While there arnt many things to upgrade in bones, that will be the first library to be updated and then we will move to jumpy. Most of the plug-ins we interface with upgrade pretty rapidly so we don’t usually have to wait long to make the migration jump.

What are some alternatives?

When comparing bevy_rome and bones you can also consider the following projects:

bevy_prototype_lyon - Draw 2D shapes in Bevy

storm - Toy game engine. It's unstable, buggy, and really just a playground for me.

bevy-parallax - Parallax background plugin for Bevy

bevy_retro - Plugin pack for making 2D games with Bevy

bevy - A refreshingly simple data-driven game engine built in Rust

punchy - A 2.5D side-scroller beatemup, made in Bevy

vello - An experimental GPU compute-centric 2D renderer.

quicksilver - A simple framework for 2D games on desktop and web

rust-game-ports - Official host of games ported using Rust game libraries.