bevy_mod_picking
Picking and pointer events for Bevy. (by aevyrie)
big-brain
Utility AI library for the Bevy game engine (by zkat)
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bevy_mod_picking | big-brain | |
---|---|---|
2 | 4 | |
675 | 902 | |
- | - | |
8.4 | 6.5 | |
4 days ago | 26 days ago | |
Rust | Rust | |
Apache License 2.0 | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bevy_mod_picking
Posts with mentions or reviews of bevy_mod_picking.
We have used some of these posts to build our list of alternatives
and similar projects.
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noob in need of help.
There's also bevy_mod_picking: Bevy_mod_picking
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Odd behavior while hovering entities (bevy_mod_picking)
Now I am adding the bevy_mod_picking (v0.6.1) and while only hovering squares with the mouse, I am experiencing two different behaviors with the same executable when I run the game multiple times.
big-brain
Posts with mentions or reviews of big-brain.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-17.
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Here's a large scale ecosystem simulation I built using Rust and Bevy
This is the one I referred to https://github.com/zkat/big-brain
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Bevy Jam #3
Sure thing! Sounds like a cool project. https://github.com/zkat/big-brain might be useful for defining AI. Definitely harder to recommend plugins for terminal-only games, but I'm stoked we can support them :)
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Big-Brain Crate?
I'm building a rimworld style game and im fairly deep into building the AI action system. I just learned about utility AI and found the Big-Brain crate for bevy: https://github.com/zkat/big-brain
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Clone of card game Jaipur - in Bevy
See https://github.com/dmackdev/bevy\_jaipur for the source code, rules, and AI implementation notes - I used the Bevy plugin big-brain.
What are some alternatives?
When comparing bevy_mod_picking and big-brain you can also consider the following projects:
bevy_mod_raycast - Unofficial plugin for raycasting in Bevy
bevy_combat - A sci-fi battle simulation implemented in the bevy engine.
crossterm - Cross platform terminal library rust
bevy_egui - This crate provides an Egui integration for the Bevy game engine. πΊπ¦ Please support the Ukrainian army: https://savelife.in.ua/en/
bevy_rl - Reinforcement Learning environments with Bevy
valence - A Rust framework for building Minecraft servers.