bevy-inspector-egui
Wren
bevy-inspector-egui | Wren | |
---|---|---|
11 | 44 | |
1,032 | 6,753 | |
- | 0.2% | |
8.5 | 0.0 | |
15 days ago | 9 months ago | |
Rust | Wren | |
Apache License 2.0 | MIT License |
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bevy-inspector-egui
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High Contrast Game Engines / Game Creator Tools?
With egui and some bevy related plugins you can get pretty close to a game engine editor, obviously missing a lot of things: https://github.com/jakobhellermann/bevy-inspector-egui
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Is bevy a good choice for a mainly UI based game?
Like /u/tarkin25 already mentioned "egui" can be integrated into bevy. Bevy Inspector Egui is a plugin that not only provides a helpful way to inspect different entities in the world, but also re-exports "egui" for use.
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Bevy 0.10: data oriented game engine built in Rust
Firstly, Bevy has an internal crate called bevy_reflect, and it can handle most of the things you would usually use reflection for. For example, https://github.com/jakobhellermann/bevy-inspector-egui exists which uses Bevy's internal reflect derive to make the values available via an egui-based UI. Changing simple values (like an f32, or a boolean) can be done at runtime, and if I remember correctly all you actually need to do is to add the plugin. Taking a look at the README https://github.com/bevyengine/bevy/tree/main/crates/bevy_reflect you can "patch" types with new values, iterate over struct fields, serialize + deserialize, and generally do stuff like that.
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Scaling Bevy Development
Yeah runtime editing is definitely a weakness at this point. An editor is definitely a part of our plans though! We'll likely break ground on it early this year. In the meantime https://github.com/jakobhellermann/bevy-inspector-egui provides some nice runtime editing / inspecting / editor-like tools.
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Align tabs in bevy-inspector-egui?
Here is the example
- My bevy asteroids clone is looking good.
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My First Impressions after Bevy Jam #2
Bevy-inspector-egui is a most have, I think this game would not have been possible without, abuse it,
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Game engines for programmers
What do you miss from scriptable objects that you don't get from a class that serializes to JSON? Global access (read only access shouldn't prevent this right)? The inspector (looks like egui can help there?
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Why almost all Game Engines and Games are wrote on C++?
There are also some super interesting experiments with hot reloading, both with code and on the fly value modification.
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Bevy 0.7
The one in bevy is nowhere near the requirements of a desktop application-level editor. I don't plan to involve bevy there at all. egui looks quite usable for low-level debug UI, though, especially with this crate.
Wren
- Tinyssh
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Show HN: Wren – simple yet super extensible task management system
For a moment I thought it was about wren programming language... [1]
[1] https://wren.io/
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Attempting each AOC in a language starting with each letter of the alphabet
For "W" you could use Wren.
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loxcraft: a compiler, language server, and online playground for the Lox programming language
Bob Nystrom also has a blog, and his articles are really well written (see his post on Pratt parsers / garbage collectors). I'd also recommend going through the source code for Wren, it shares a lot of code with Lox. Despite the deceptive simplicity of the implementation, it (like Lox) is incredibly fast - it's a great way to learn how to build production grade compilers in general.
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Bevy 0.10: data oriented game engine built in Rust
Only kind of unrelated ... Every time I see the Bevy logo I'm reminded of Wren language https://wren.io/
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Are they all like this?
If you want a pure C99 (sadly not C89 like Lua) immensely fast embeddable language pure interpreter, wren is a great language with excellent features like overload by arity. There is a huge maturity gap between the languages tho.
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Most important language features not touched in the book "Crafting Interpreters"?
Check out the source to Wren: https://wren.io. It’s from the author of Crafting Interpreters and builds directly on what’s discussed in the book (essentially a more complete Lox) and adds several additional types, including an array.
- Why does Rust have parameters on impl?
- Liberating the Smalltalk lurking in C and Unix
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What are some good C programs I can read through?
The best C code I have ever read is that of wren.
What are some alternatives?
bevy_editor_pls - In-App editor tools for bevy applications
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
imgui-inspect - An inspector UI using imgui in Rust
LuaJIT - Mirror of the LuaJIT git repository
bevy_ecs_tilemap - A tilemap rendering crate for bevy which is more ECS friendly.
ChaiScript - Embedded Scripting Language Designed for C++
egui_inspect
V8 - The official mirror of the V8 Git repository
egui-inspect - Trait and derive macro to easily inspect types with egui
Duktape - Duktape - embeddable Javascript engine with a focus on portability and compact footprint
belly - Define the Bevy UI tree with `eml!`, style it using a very-css-like `ess` syntax and relate data data with `bind!` and `connect!`
ChakraCore - ChakraCore is an open source Javascript engine with a C API. [Moved to: https://github.com/chakra-core/ChakraCore]