bevy-examples
Shaders and other small Bevy examples (by rust-adventure)
logic_voxels
A personal multiplayer voxel game created with the Bevy game engine (by mwbryant)
bevy-examples | logic_voxels | |
---|---|---|
2 | 1 | |
122 | 52 | |
3.3% | - | |
7.0 | 1.3 | |
9 days ago | about 1 year ago | |
Rust | Rust | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bevy-examples
Posts with mentions or reviews of bevy-examples.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-10.
-
Procedurally generating terrain (Voxels)?
Code here https://github.com/rust-adventure/bevy-examples/blob/main/examples/spacecraft-noiseland/src/main.rs
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Creating 3D figures in Rust
If you want to generate the mesh yourself from triangles, you can look at Christ Biscardi's video on a noise generated mountain in Bevy. There he generates a plane with subdivisions, so it's a good example. Code here https://github.com/rust-adventure/bevy-examples/tree/main/examples/spacecraft-noiseland
logic_voxels
Posts with mentions or reviews of logic_voxels.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-10.
-
Procedurally generating terrain (Voxels)?
How would I go about procedurally generating terrain? I want to start with creating a triangle, then a quad.. up to block-y terrain. I'm in the process of learning bevy and rust (If there were 10 levels of rust, id say I'm level 3-4, don't tell me this is to hard for my skill level. I know. I want to learn.) but I wanna start shifting my way towards voxels. Start simple (a triangle) and work my way up. I've looked at other peoples code on GitHub like vx_bevy by Game4all and Logic Projects/mwbryant, but couldn't find where they were generating cubes/triangles/quads/etc. Any help is appreciated! If my post is to vague I can add more, I just want to make a triangle and work my way up to blocky terrain. Thank you in advance.
What are some alternatives?
When comparing bevy-examples and logic_voxels you can also consider the following projects:
block-mesh-rs - Generate voxel block meshes in Rust.
wgshadertoy - A WGSL playground inspired by Shadertoy.
vx_bevy - 🧊 Voxel engine prototype made with the bevy game engine. Serves as a playground for experimenting with voxels, terrain generation, and bevy.
wgs - WGSL based pixel shader format that can run on native and Web.
BlueEngine - Blue Engine is a general-purpose and easy-to-use graphics engine written in rust.