batocera.linux
vkQuake
batocera.linux | vkQuake | |
---|---|---|
182 | 58 | |
1,750 | 1,532 | |
4.8% | - | |
0.0 | 9.2 | |
4 days ago | about 1 year ago | |
Python | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
batocera.linux
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Miyo mini + is the best choice in my life!!!
& here's their official website
- v39 beta not booting normally from SD card on Steam Deck OLED?
- Batocera.linux – free retro-gaming distribution
- How easy is it to build and wire a custom cabinet?
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Looking for input setting up emulation machine
The OS you probably want is Batocera. I have a couple external SSDs that I use to run it on my VCSs, and they're great. It's definitely an easier setup than Windows with Launchbox, and you don't have to deal with licensing, forced updates, and all the other Windows garbage.
- Display Issues with Sega, NES, PSP and SNES
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So I had an Arcade1UP Partycade modded with 12,000 games. I have no clue how to use this. I can only play a few games. I hope someone knows how to use this?!?
This subreddit is for the completely free and open-source distribution that you would find at https://batocera.org/ which comes with absolutely no copyrighted ROMs(games). You will only get support here for that and that alone. Unfortunately if you bought a preconfigured system ("unofficial image"), your issues are with the people who sold it to you. Nobody here can help you with anything outside the scope of the official release of Batocera. Which does have thorough documentation; https://wiki.batocera.org/
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[Dolphin-standalone] Issue with wiimotenew.ini and batocera (dolphincontrollers.py) using emulated wiimote external profiles
You made this post on the Github as the bug report, right? https://github.com/batocera-linux/batocera.linux/issues/8905
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Batocera Beta 37 RPSC3 not working/loading.
This is the only issue I could find and says it has been fixed a few weeks back. https://github.com/batocera-linux/batocera.linux/issues/8722
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MiSTer vs Super Nt for my needs?
Alternatively, since you just built a nice PC, you can take the free options and just software emulate classic systems and run MAME. If you don't have time to set much up, look into a Batocera boot drive https://batocera.org/
vkQuake
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Quake Brutalist Jam II
> Personally, I prefer https://github.com/Novum/vkQuake because it allows disabling texture smoothing.
All hardware-accelerated Quake source ports that I'm aware of allow you to disable texture smoothing, going all the way back to the original GL Quake (if not earlier).
It was historically set through the console (rather than through a graphical menu), via the `gl_texturemode_ command
On modern hardware capable of trilinear filtering, the appropriate texturemode to disable texture smoothing (which keeping the other niceties of hardware acceleration was
gl_texturemode "GL_NEAREST_MIPMAP_LINEAR"
For the Ironwail engine, which is the currently preferred Quake source port for modern 3D hardware, options on whether or not to use texture smoothing (and other "retro" aesthetics like whether to use square or circular particles) are things that can be toggled in the video configuration menu.
- does vkQuake have a speedometer?
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What source ports are you using (Windows/Linux)?
vkQuake https://github.com/Novum/vkQuake (Yes I know the author just dropped support but I suspect it'll be picked back up)
- End of vkQuake development · Novum/vkQuake · Discussion #691
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vkQuake 1.30.0 released
Annnnnd 1.30.1 is already out with a few small fixes: https://github.com/Novum/vkQuake/releases
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Are there Open Source Games?
That last one is an open source engine for a trio of existing free games, but if we count open source engines for commercial games the amount of famous examples grows exponentially. All id Software games up to Doom 3 have had their engines made open source and have a huge number of modern versions available for all of them. So Arcane Dimensions, the greatest by a mile Quake campaign ever made, was completed just three years ago and you need a modern open source engine like vkQuake to play it - even the Quake Remastered engine can't handle the huge AD maps. There's also an open source Morrowind engine, an open source Freespace 1/2 engine (Diaspora above actually runs on this), an open source point and click engine called ScummVM that runs so many old adventure games it's almost an emulator...
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Playing TyrQuake on the VisionFive 2
You can get the packages to build from vkQuake: https://github.com/Novum/vkQuake
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Elevator Jank - why does this happen and how do I fix it?
A better solution - and one that lets you run the game at any arbitrary framerate you want - is to switch to a fork of quakespasm with framerate independent physics. I'd strongly recommend playing with Ironwail, but vkQuake is also a great option. Both of these ports offer significant performance improvements over vanilla quakespasm and some other nice rendering features.
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best qauke 1 source port?
If you plan on playing Arcane Dimensions with all features like custom HUD and particles then the best choice is VkQuake. It is also able to play the big and complex maps at very high FPS, which most other source port struggle with.
- Vulkan Quake port based on QuakeSpasm
What are some alternatives?
EmuELEC - EmuELEC, retro emulation for Amlogic devices. Based on CoreELEC. https://emuelec.org or join us on Discord: https://discord.gg/jQWCFwTn5T
ironwail - High-performance QuakeSpasm fork
Lakka-LibreELEC - Lakka is a lightweight Linux distribution that transforms a small computer into a full blown game console.
Quakespasm - Extra bloaty junk to modernise stuff a bit.
RetroArch - Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
yquake2 - The Yamagi Quake II client
351ELEC - Handheld firmware optimized for the Anbernic RG351P/M/V devices.
crispy-doom - Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
old-RetroBat-obsolete - RetroBat is the best way to play your ROMs collection on Windows !
Cortex-Command-Community-Project-Source - [ARCHIVED] Cortex Command - Open Source under GNU AGPL v3 (no game data included)
docker-install - Docker installation script
OpenLara - Classic Tomb Raider open-source engine