inkbox
Fluid simulation using GLSL shaders (by bassicali)
euler-fluid-cpp
Euler fluid simulated with CPP and SFML (by Driema)
inkbox | euler-fluid-cpp | |
---|---|---|
4 | 2 | |
28 | 77 | |
- | - | |
0.0 | 0.0 | |
almost 3 years ago | over 2 years ago | |
C++ | C++ | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
inkbox
Posts with mentions or reviews of inkbox.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-05.
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Fluid Simulation and Rendering in OpenGL - Help
The chapter “fast fluid simulation” in gpu gems is what I used to implement this. It’s the probably one of the more physically accurate simulations.
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inkbox - 2D fluid simulation using shaders
Source code here
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Euler fluid simulation i created with C++ and SFML
Cool stuff! I like how the simulation has vorticity characteristics despite not having coded that explicitly. I worked on a project recently as well to do fluid simulation, except using GPU for compute, it’s really fun. https://github.com/bassicali/inkbox
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2D fluid simulation on the GPU, source and details in comments [OC]
Source: https://github.com/bassicali/inkbox
euler-fluid-cpp
Posts with mentions or reviews of euler-fluid-cpp.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-05.
What are some alternatives?
When comparing inkbox and euler-fluid-cpp you can also consider the following projects:
GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)
SPlisHSPlasH - SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
Pytorch - Tensors and Dynamic neural networks in Python with strong GPU acceleration
Blender-FLIP-Fluids - The FLIP Fluids addon is a tool that helps you set up, run, and render high quality liquid fluid effects all within Blender, the free and open source 3D creation suite.
Open3D - Open3D: A Modern Library for 3D Data Processing
CPPTowerOfHanoi - Playable Tower of Hanoi in C++.
Halide - a language for fast, portable data-parallel computation
AntSimulator - Simple Ants simulator