Azul3D
Leaf
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Azul3D | Leaf | |
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2 | 1 | |
598 | 5,130 | |
0.2% | - | |
0.0 | 0.0 | |
over 2 years ago | over 1 year ago | |
C | Go | |
GNU General Public License v3.0 or later | Apache License 2.0 |
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Azul3D
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I wrote a simple Go->C++ compiler to use for gameplay programming. Here's a demo of its use for my game project (along with an editor tool). I show the generated C++ in the end of the video. Compiler source code is ~1500 lines, link in video description. Will do a deeper public release soon!
Interesting work Nikki, I've definitely considered going down this path once or twice with Azul3D in years past, cool to see you've gone much further with it than I ever did.
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Mach Engine: The future of graphics (with Zig)
Having a nice API to programmatically work with audio, though, I think is also super important. One thing I did right with a (now-defunct) engine I worked on a long time ago, Azul3D, was put together an truly nice audio library for working with samples in various formats akin to Go's image standard library (if you've ever used that, you'll know why having a common interface to manipulation is super nice.)
Leaf
What are some alternatives?
g3n - Go 3D Game Engine (http://g3n.rocks)
nano - Lightweight, facility, high performance golang based game server framework
go-collada - Go package for working with the Collada file format.
Ebiten - Ebitengine - A dead simple 2D game engine for Go
pufferpanel - PufferPanel is an open source game server management panel, designed for both small networks and personal use
engo - Engo is an open-source 2D game engine written in Go.
Pixel - A hand-crafted 2D game library in Go
GarageEngine - Game engine written in Go (golang).
goworld - Scalable Distributed Game Server Engine with Hot Swapping in Golang
Oak - A pure Go game engine
Pitaya - Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.