Leaf
Pixel
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Leaf | Pixel | |
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1 | 15 | |
5,063 | 4,389 | |
- | - | |
0.0 | 3.9 | |
over 1 year ago | 5 months ago | |
Go | Go | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Leaf
We haven't tracked posts mentioning Leaf yet.
Tracking mentions began in Dec 2020.
Pixel
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Create ui button for game (faiface/pixel)
Hi! I'm making a game using faiface/pixel. It's a very cool lib, but I can't find any examples for creating a menu button (as in the screenshot). I have read all the documentation and haven't found an answer to the questions below:
- Library for game dev
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What 2D Go Game Framework Do You Use, and What are Its Pros and Cons?
From what I've seen, Ebitengine seems to be the most popular choice among hobby and professional game devs, but there are other frameworks as well like oakmound/oak and faiface/pixel that continue to be maintained on Github to this day.
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Game engine for programmars
faiface/pixel: A hand-crafted 2D game library in Go
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Could Golang ever be used in the meat-and-potatoes of video game development?
I don't see why it can't be used in video game development in fact, there are already a few games made in go like Bear's Restaurant though most of them seem to be 2D games That is also a few game engines/frameworks/library made in go like G3N, Ebiten, pixel and go-gl I have seen a few Youtube Videos where people make games in go like Gaming in Go Making an MMO I think what is Missing is gaming engines with a GUI like unity, unreal and Godot but nothing stopping someone from making one other than the massive time/money investment it takes
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Wrote a Chip8 emulator to teach myself Go, it is one of the most comfortable languages I have ever used.
For learning Go, A Tour of Go, and tutorials from libraries I used (Pixel and Beep), as well as a lot of Googleing.
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Any "simple" projects with particularly well-written and/or well-documented code for a beginner to look through?
Btw, for game engines/libraries in Go, feel free to check out Ebiten, or my Pixel.
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Can I get a quick code review of my simple start to a Go based RogueLike?
I have played around with the Python TCOD tutorial before this, but the library I'm using (Pixel) is very different. I think it's more similar to PyGame.
- Lightweight Websocket library a simple game server?
- how to create a native toolkit for golang?
What are some alternatives?
Ebiten - Ebitengine - A dead simple 2D game engine for Go
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
engo - Engo is an open-source 2D game engine written in Go.
nano - Lightweight, facility, high performance golang based game server framework
pufferpanel - PufferPanel is an open source game server management panel, designed for both small networks and personal use
go-sdl2 - SDL2 binding for Go
goworld - Scalable Distributed Game Server Engine with Hot Swapping in Golang
Pitaya - Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.
gonet - A Game Server Skeleton in golang.
Oak - A pure Go game engine