Azul3D
Azul3D - A 3D game engine written in Go! (by azul3d)
d3d9
Direct3D9 wrapper for Go. (by gonutz)
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Azul3D | d3d9 | |
---|---|---|
2 | 1 | |
598 | 156 | |
0.2% | - | |
0.0 | 1.6 | |
over 2 years ago | about 1 year ago | |
C | Go | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Azul3D
Posts with mentions or reviews of Azul3D.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-25.
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I wrote a simple Go->C++ compiler to use for gameplay programming. Here's a demo of its use for my game project (along with an editor tool). I show the generated C++ in the end of the video. Compiler source code is ~1500 lines, link in video description. Will do a deeper public release soon!
Interesting work Nikki, I've definitely considered going down this path once or twice with Azul3D in years past, cool to see you've gone much further with it than I ever did.
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Mach Engine: The future of graphics (with Zig)
Having a nice API to programmatically work with audio, though, I think is also super important. One thing I did right with a (now-defunct) engine I worked on a long time ago, Azul3D, was put together an truly nice audio library for working with samples in various formats akin to Go's image standard library (if you've ever used that, you'll know why having a common interface to manipulation is super nice.)
d3d9
Posts with mentions or reviews of d3d9.
We have used some of these posts to build our list of alternatives
and similar projects.
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How can I take a screenshot quickly enough to take 60 in one second?
Using Go screenshot libraries which use win32 are much too slow, and don't take screenshots quickly enough. While looking into this problem, I found that even in C, win32 screenshots don't get near to the speeds needed for 60fps. I was told at some point to try using DirectX to take a screenshot, and so I found some Go bindings: https://github.com/gonutz/d3d9, and I'm realizing that I do not know how to use DirectX at all. Does anyone know how I can get started with DirectX? How I might be able to just take a simple and efficient screenshot with it?
What are some alternatives?
When comparing Azul3D and d3d9 you can also consider the following projects:
g3n - Go 3D Game Engine (http://g3n.rocks)
glop - Bare-bones osx alternative to sdl
go-collada - Go package for working with the Collada file format.
go-sdl2 - SDL2 binding for Go
Ebiten - Ebitengine - A dead simple 2D game engine for Go
termloop - Terminal-based game engine for Go, built on top of Termbox
engo - Engo is an open-source 2D game engine written in Go.
GarageEngine - Game engine written in Go (golang).
Pixel - A hand-crafted 2D game library in Go
Oak - A pure Go game engine
Leaf - A game server framework in Go (golang)