axl.math
LearnOpenGL
Our great sponsors
axl.math | LearnOpenGL | |
---|---|---|
10 | 624 | |
2 | 10,240 | |
- | - | |
8.0 | 3.7 | |
over 2 years ago | 14 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
axl.math
-
What's some github repo to take a look at to get a grasp of real-world C++?
axl.math
-
How to build libraries in the best way?
https://github.com/Defalt8/axl.math <- learn from this
- New video on a question from Reddit
- GLM compatible 3D math library.
- Release 1.50.96 VC16 · Defalt8/axl.math
- axl.math 1.50.96 release
-
There has been a lot of library restructuring and redesigning the past months.
A new library has been added axl.ge, being for a game engine. All my attention and effort is on this library and its dependencies, axl.ds, axl.math, and axl.glfl.
-
Need help understanding view matrices
here is a sample code - https://github.com/Defalt8/axl.math/blob/main/src/camera/Camera3D.cpp
-
Making a game in C++
I also have a data structure library axl.ds, a maths library axl.math, a very organized opengl function loading library axl.glfl, and a media loading library axl.media
-
Rotation matrix not working as expected
https://github.com/Defalt8/axl.math use this library or find the code you need in this file https://github.com/Defalt8/axl.math/blob/main/src/mat/transform4.cpp
LearnOpenGL
- Learn OpenGL eBook
-
LearnD3D11, a guide aimed at anyone trying to learn Direct3D11
Also recommended: LearnOpenGL [1] and Vulkan Guide [2]
[1]: https://learnopengl.com/
-
Making Small Games, Which Is Fun in Itself
I want to begin game development as a hobby, but I'm unsure where to start. I did follow through https://learnopengl.com/ a few years ago, and while it was a very interesting experience, I imagine I would need to use an existing engine to be productive.
Do you recommend any books and tutorials aimed at experienced programmers with 0 knowledge of game development/design?
-
Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
-
Where do I start to learn C++ for a game development
If u want to make 3D game, you'll probably want to learn some 3D shader graphic stuff. OpenGL is a good start. https://learnopengl.com
-
Ask HN: Learn Graphics Programming, Recommendations?
LearnOpenGl.com
Possibly a smidge outdated.
Goes from blank window to rendering 3d meshes with advanced lighting techniques (HDR, SSAO and more).
Heped me understand shader pipeline, so I recommend it.
https://learnopengl.com
- I’m Bored AF!
-
Looking to get started
and then https://learnopengl.com/
- Ajutor in privinta incercarii a face un joc
-
Is a bounding volume a mesh? (for visualization)
I'm reading the guest article about frustum culling on learnopengl.com and there's a video demonstrating how it works and for debug purposes they have a bunch of spheres turning red or green which I assume means they're being culled or not so my question is if I wanted to do this do I have to make a mesh for whatever bounding volume shape or is there a specific method for something like this?
What are some alternatives?
sigil
raylib - A simple and easy-to-use library to enjoy videogames programming
Escape-the-Abyss
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
axl.gl - A cross-platform C++ graphics library.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
axl.GE2D - A C++ game engine, that takes a unique approach to game design. [Moved to: https://github.com/Defalt8/axl.ge]
sokol - minimal cross-platform standalone C headers
axl.cm - A multiplatform C++ library for common and basic system functionalities.
bevy - A refreshingly simple data-driven game engine built in Rust
adobe_source_libraries - Adobe Source Libraries
SFML - Simple and Fast Multimedia Library