awesome-space VS sfsim

Compare awesome-space vs sfsim and see what are their differences.

awesome-space

🛰️🚀A list of awesome space-related packages and resources maintained by The Orbital Index (by orbitalindex)

sfsim

Space flight simulator (under development) (by wedesoft)
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awesome-space sfsim
28 6
1,769 13
1.2% -
5.7 9.8
7 days ago 1 day ago
Ruby Clojure
- Eclipse Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

awesome-space

Posts with mentions or reviews of awesome-space. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-19.

sfsim

Posts with mentions or reviews of sfsim. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-28.
  • Real-time planetary cloud rendering without atmosphere
    1 project | /r/opengl | 18 Apr 2023
    Real-time planetary cloud rendering using cascaded deep opacity maps and mipmapping. Resolution 960x540, framerate 20 fps unless shadows are long. Using octaves of 643 Worley noise and curl noise for the global cloud coverage 512x512x6 cubemap. Source code: cloudsonly.clj
  • Cloud rendering with deep opacity maps without atmospheric effects
    1 project | /r/opengl | 13 Apr 2023
    Source code: atmos.clj.
  • Volumetric clouds with exponential sampling and mipmapping
    1 project | /r/opengl | 20 Aug 2022
    The source code of the main program is in etc/planet.clj. It is Clojure code but it is mostly Java calls using LWJGL and OpenGL shaders. The cloud shaders are in resources/shaders/clouds. I recommend Sebastian Lague's video on volumetric clouds to get started. Here is my implementation of a cube filed with clouds: etc/cloudcube.clj.
  • Cloud layer implementation
    1 project | /r/opengl | 14 Jul 2022
    Cloud layer implementation using OpenGL shaders. Unfortunately the performance is not great and the clouds are repetitive when viewing from above. Also there are artifacts in zenith and nadir. Let me know if you have any ideas/suggestions! The shaders are here.
  • Worley noise rendered with multiple forward scattering
    1 project | /r/opengl | 10 Jun 2022
    Prototype Worley noise rendered with multiple forward scattering (Harris, Lastra). Prototype using OpenGL and Clojure (see github.com/wedesoft/sfsim25 for remaining code).
  • The Orbiter space cimulator I
    5 projects | news.ycombinator.com | 28 Jul 2021
    Orbiter 2016 is a brilliant game. I am currently trying to do a small space simulator in Clojure (https://github.com/wedesoft/sfsim25) and I probably should take a look at the Orbiter source code.

What are some alternatives?

When comparing awesome-space and sfsim you can also consider the following projects:

illumos-gate - An open-source Unix operating system

orbiter - Open-source repository of Orbiter Space Flight Simulator

yamcs - A framework for mission control

Open MCT - A web based mission control framework.

Torque3D - MIT Licensed Open Source version of Torque 3D from GarageGames

satellite-js - Modular set of functions for SGP4 and SDP4 propagation of TLEs.

awesome-security-newsletters - Periodic cyber security newsletters that capture the latest news, summaries of conference talks, research, best practices, tools, events, vulnerabilities, and analysis of trending threats and attacks

celestiary - Astronomical simulator of solar system and local stars

Readrops - Android multi-services RSS client

readeef - Readeef feed agregator