awesome-space
sfsim
Our great sponsors
awesome-space | sfsim | |
---|---|---|
28 | 6 | |
1,769 | 13 | |
1.2% | - | |
5.7 | 9.8 | |
7 days ago | 1 day ago | |
Ruby | Clojure | |
- | Eclipse Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
awesome-space
- Intuitive Machines successfully lands on the Moon
- Orbital Index
-
NY Times Rides in Waymo Robotaxis in SF
Reminds me that SpaceX has now landed rocket boosters successfully over 200 times. Landing just a single rocket was huge news a few years ago.
The US is launching things into space about 20 times as frequently compared to 10 years ago [1]. Now, most rocket launches don't make mainstream news—I only keep up with things by subscribing to a niche newsletter [2].
[1] https://ourworldindata.org/grapher/yearly-number-of-objects-...
[2] https://orbitalindex.com
- New Tatooine-like exoplanet found orbiting twin suns
-
Jeff Bezos announces $3.4B NASA contract to land astronauts on lunar surface
NASA needs multiple lander options; putting all their cards on a lunar Starship landing was always a bit ridiculous, even if it seems reasonably likely to happen. So if you want the Artemis program to actually happen, this is likely a good thing. However, with congress in a deadlock around the debt ceiling, and SLS costing $4B per launch, this is only going to add to Artemis's serious funding challenges.
If you're interested in the space industry in general, I'll cover this more next week in the weekly Orbital Index newsletter (https://orbitalindex.com) which I co-author with blach.
-
The Starship Startups - H+ Weekly - Issue #408
This week on H+ Weekly - the first guest post! Ben and Andrew from The Orbital Index highlight an exciting development in the space industry - the rise of startups betting hard on SpaceX’s Starship to succeed.
-
Show HN: Moonshine – open-source, pretrained ML models for satellite
You should definitely submit this to https://github.com/orbitalindex/awesome-space#earth!
- Ask HN: What RSS Reader do you use in 2022?
- Ask HN: Which mailing lists would you recommend to subscribe to?
-
Ask HN: What newsletters do you subscribe to?
A couple that I get:
- aeon and Psyche: https://aeon.co
- Benedict Evans: https://www.ben-evans.com
- The Orbital Index: https://orbitalindex.com
sfsim
-
Real-time planetary cloud rendering without atmosphere
Real-time planetary cloud rendering using cascaded deep opacity maps and mipmapping. Resolution 960x540, framerate 20 fps unless shadows are long. Using octaves of 643 Worley noise and curl noise for the global cloud coverage 512x512x6 cubemap. Source code: cloudsonly.clj
-
Cloud rendering with deep opacity maps without atmospheric effects
Source code: atmos.clj.
-
Volumetric clouds with exponential sampling and mipmapping
The source code of the main program is in etc/planet.clj. It is Clojure code but it is mostly Java calls using LWJGL and OpenGL shaders. The cloud shaders are in resources/shaders/clouds. I recommend Sebastian Lague's video on volumetric clouds to get started. Here is my implementation of a cube filed with clouds: etc/cloudcube.clj.
-
Cloud layer implementation
Cloud layer implementation using OpenGL shaders. Unfortunately the performance is not great and the clouds are repetitive when viewing from above. Also there are artifacts in zenith and nadir. Let me know if you have any ideas/suggestions! The shaders are here.
-
Worley noise rendered with multiple forward scattering
Prototype Worley noise rendered with multiple forward scattering (Harris, Lastra). Prototype using OpenGL and Clojure (see github.com/wedesoft/sfsim25 for remaining code).
-
The Orbiter space cimulator I
Orbiter 2016 is a brilliant game. I am currently trying to do a small space simulator in Clojure (https://github.com/wedesoft/sfsim25) and I probably should take a look at the Orbiter source code.
What are some alternatives?
illumos-gate - An open-source Unix operating system
orbiter - Open-source repository of Orbiter Space Flight Simulator
yamcs - A framework for mission control
Open MCT - A web based mission control framework.
Torque3D - MIT Licensed Open Source version of Torque 3D from GarageGames
satellite-js - Modular set of functions for SGP4 and SDP4 propagation of TLEs.
awesome-security-newsletters - Periodic cyber security newsletters that capture the latest news, summaries of conference talks, research, best practices, tools, events, vulnerabilities, and analysis of trending threats and attacks
celestiary - Astronomical simulator of solar system and local stars
Readrops - Android multi-services RSS client
readeef - Readeef feed agregator