awesome-monogame
flux
awesome-monogame | flux | |
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9 | 5 | |
1,096 | 356 | |
- | - | |
0.0 | 0.0 | |
22 days ago | over 3 years ago | |
Lua | ||
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
awesome-monogame
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Current state of 2D game code-first frameworks?
XNA re-implementation/extended support seems like a good idea. I'll look into it some more. I also want to share this list of libraries suggested to me for MonoGame support: https://github.com/aloisdeniel/awesome-monogame
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How easy is Monogame for a beginner coming from game engines?
I don't have anything to add to Ignatus other than a GitHub repo filled with resources that can help you out.
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MonoGame and libGDX
awesome-monogame
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Tutorials for Monogame?
Awesome Monogame has a nice list of tutorials
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I spent month implementing a camera, simple ECS, Tiled map integration and rendering - just to find out all of this and more is in the Monogame.Extended
If you want to avoid duplicating work in the future (and also find some awesome libs), checkout Awesome Monogame: https://github.com/aloisdeniel/awesome-monogame.
- Are there any common practices/conventions that I should know about?
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How to learn Monogame??
awesome-monogame/README.md at master ยท aloisdeniel/awesome-monogame
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Game engine for a 2D, top down, rogue like, pixel art game?
Fair warning, base Monogame leaves a lot to you to create yourself. It's technically a framework and not an engine (difference explained here). However, there are several extensions that add specific things you might want.
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Tired of current language but scared to switch (sunken cost fallacy evaluation)
And as for replacing libraries, I obviously don't know what you've got going on, but there are a bunch of extensions to Monogame that add all sorts of stuff. Maybe there's something in the you can use to help you?
flux
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Created My First Commercial Game Using love2d! The Boneyard - a Halloween Domino Deck-builder, Releasing This Friday!
Concratz on the game, Flux also has tweening it might do what you descibed above: https://github.com/rxi/flux
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How much math and which exact topics are important to develop 2D games with Love2D?
Perhaps a bit off topic but certainly a useful library when trying to do some specific movement of objects: https://github.com/rxi/flux/
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What is the one gamemaking tool you use that you wish more people knew about?
Flux for Lua (visualization)
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Visualization of flux.lua's curves
flux is a tweening library for Lua. It's great, but sometimes it's hard to guess what the curves will look like.
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Tired of current language but scared to switch (sunken cost fallacy evaluation)
I find the libraries by rxi (like flux) are pretty great. How have you discovered yours? Searching GitHub, using love2d-awesome, love2d forums?
What are some alternatives?
awesome-maui - A collection of awesome libraries, tools, frameworks, and samples for DotNet MAUI
ParrelSync - (Unity3D) Test multiplayer without building
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
Light-Reflective-Mirror - A relay transport for mirror.
XNAGameStudio - The Education library from the Xbox Live Indie games repository, valuable for MonoGame Developers for advanced samples
easings.net - Easing Functions Cheat Sheet
MonoGame.Extended - Extensions to make MonoGame more awesome
spine-runtimes - 2D skeletal animation runtimes for Spine.
game-datasets - :video_game: A curated list of awesome game datasets, and tools to artificial intelligence in games
cs-tween - Easing functions in C#. And coroutines for using them with Unity.
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
F3D - Fast and minimalist 3D viewer.