awesome-love2d
A curated list of amazingly awesome LÖVE libraries, resources and shiny things. (by love2d-community)
helium
By qeffects
awesome-love2d | helium | |
---|---|---|
28 | 2 | |
3,037 | 90 | |
1.3% | - | |
5.6 | 1.8 | |
6 days ago | over 2 years ago | |
Lua | ||
Creative Commons Zero v1.0 Universal | BSD 2-clause "Simplified" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
awesome-love2d
Posts with mentions or reviews of awesome-love2d.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-01.
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what should I use to create games in lua? raylib vs love 2d
I tried both and honestly the experience with love is better because it's actually made for lua. There's a vscode extension for love, a ton of lua libraries etc.
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Beginner question: is there any coding standard for documenting Lua functions or tables emulating OOP?
For OOP, look into metatables. I got started with Lua through Love2D and through that I found some OOP modules that are pretty helpful. Here’s a full list of them: https://github.com/love2d-community/awesome-love2d (I’ve been using classic with my projects)
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What are the first game engines/frameworks that come to mind when you hear "code only?"
Such a great Lua gamedev framework! And there's lots of libraries in GitHub. Many collected on awesome-love2d so you don't have to build everything yourself.
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ECS engine in C++ in Lua
love2d is open source and runs on PC and phones. Someone's even ported it to Nintendo3DS/Switch homebrew. nata is the ECS I use, but you can also checkout more libraries on awesome-love2d. I really enjoy using love2d (especially if you enjoy the engine building parts), but one caveat is that major version number bumps will break compatibility. It's usually easy to port and they deprecate functions long in advance. But there's lots of old libraries out there for older versions that won't just work on the latest love2d (like the code for Harvard's CS50 course).
- What are some good libraries for UI and other common needs nowadays?
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Question about game menus and ui
This is example is just the simple version, a state managers can be very powerful, some examples can be found here
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Can one make a Stardew Valley clone with Love2D?
I've used tiny ECS a bit, and I like it a lot. Check out this list
- Love2D vs Solar2D
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How to make apps for mobile?
It depends on what you want to display that will dictate the limitations on how you can adjust to different resolutions. There are probably libraries that can help you with this.
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how would u do this
Once you've done a few tutorials, you can start doing your own thing. Use the LÖVE Wiki (first link) to your advantage. It has the whole love API documented, and you'll probably need to have it open while you work. At this point, you can also look at this GitHub repository for a list of cool libraries that work with LÖVE.
helium
Posts with mentions or reviews of helium.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-13.
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Implementing Basic UI in Love2d
I wonder if something like helium that handles click detection but not rendering would still seem like overkill. Definitely beyond your bare metal goals, but might be simpler than trying to customize styling in a UI framework.
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How to make ui?
You could use a library like slab (which lets you just add buttons but may not be so straight forward to deeply customize your look) or helium (which facilitates creating a UI system for buttons, but may not be straightforward to use). I use slab for my debug UI and like it, but haven't tried it for nice-looking game UI.
What are some alternatives?
When comparing awesome-love2d and helium you can also consider the following projects:
classic - Tiny class module for Lua
game-engine-2d - Planimeter Game Engine 2D - LÖVE-based game engine for Lua
awesome-playdate - A list of awesome resources for Playdate (https://play.date) game development and the Playdate SDK (https://play.date/dev/)
Basalt - A UI Framework for CC:Tweaked
Slab - An immediate mode GUI for the Love2D framework.
love-nuklear - Lightweight immediate mode GUI for LÖVE games
awesome-lua - A curated list of quality Lua packages and resources.
LunarML - The Standard ML compiler that produces Lua/JavaScript
stencyl-engine - Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine.
g3d - Simple and easy 3D engine for LÖVE.