awesome-love2d
awesome-lua
awesome-love2d | awesome-lua | |
---|---|---|
28 | 11 | |
3,648 | 4,126 | |
4.2% | 1.6% | |
7.6 | 0.0 | |
4 days ago | 7 months ago | |
Creative Commons Zero v1.0 Universal | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
awesome-love2d
-
what should I use to create games in lua? raylib vs love 2d
I tried both and honestly the experience with love is better because it's actually made for lua. There's a vscode extension for love, a ton of lua libraries etc.
-
Beginner question: is there any coding standard for documenting Lua functions or tables emulating OOP?
For OOP, look into metatables. I got started with Lua through Love2D and through that I found some OOP modules that are pretty helpful. Here’s a full list of them: https://github.com/love2d-community/awesome-love2d (I’ve been using classic with my projects)
-
What are the first game engines/frameworks that come to mind when you hear "code only?"
Such a great Lua gamedev framework! And there's lots of libraries in GitHub. Many collected on awesome-love2d so you don't have to build everything yourself.
-
ECS engine in C++ in Lua
love2d is open source and runs on PC and phones. Someone's even ported it to Nintendo3DS/Switch homebrew. nata is the ECS I use, but you can also checkout more libraries on awesome-love2d. I really enjoy using love2d (especially if you enjoy the engine building parts), but one caveat is that major version number bumps will break compatibility. It's usually easy to port and they deprecate functions long in advance. But there's lots of old libraries out there for older versions that won't just work on the latest love2d (like the code for Harvard's CS50 course).
- What are some good libraries for UI and other common needs nowadays?
-
Question about game menus and ui
This is example is just the simple version, a state managers can be very powerful, some examples can be found here
-
Can one make a Stardew Valley clone with Love2D?
I've used tiny ECS a bit, and I like it a lot. Check out this list
- Love2D vs Solar2D
-
How to make apps for mobile?
It depends on what you want to display that will dictate the limitations on how you can adjust to different resolutions. There are probably libraries that can help you with this.
-
how would u do this
Once you've done a few tutorials, you can start doing your own thing. Use the LÖVE Wiki (first link) to your advantage. It has the whole love API documented, and you'll probably need to have it open while you work. At this point, you can also look at this GitHub repository for a list of cool libraries that work with LÖVE.
awesome-lua
-
Gearing up for Lua
If you're familiar with awesome-lists, you'll be happy to know that an awesome-lua repository does in fact exist. This list contains more interesting stuff about the language, along with going deeper into certain niches that I'm not even going to start to touch.
-
What's your opinion on Lua programming language?
Lua has a lot going for it. Its memory footprint is nicely small, its practical expressiveness is quite high (though not as high as Python's or Perl's), luajit's runtime performance is very good for such a highly-expressive language, and it has a great set of libraries integrating with a lot of commonly-used services.
-
Advice to Aimless, Excited Programmers (2010)
I believe there is a way to accomplish this without seeking input from people on Reddit or message boards for new domains to contribute to.
There are lists on Github that curate libraries native to a particular programming language. For example, there is a list for Lua (https://github.com/LewisJEllis/awesome-lua) and another for Python (https://github.com/vinta/awesome-python). Explore these lists to identify areas that may require assistance. Some of these lists have not been updated for years, so it is worthwhile to conduct additional research on the domain before undertaking a project.
I have personally completed a project using this approach, although I did have some background knowledge in that domain.
-
Where do I go after learning lua?
This was a list I got in my mind without googling... for more inspiration and see what others are doing take a look at awesome Lua: https://github.com/LewisJEllis/awesome-lua
- Library support situation?
-
there seems to be an alarmingly small amount of support for lua compared with other programming languages
Check out awesome-love2d on github, there's tons of libraries for all sorts of stuff including UI. Also check out awesome-lua.
-
Any good Lua Modules out there ?
So I’m 100% not the person to ask but usually the “awesome” lists on GitHub are a good place to start. Here is the awesome-lua repo for example.
-
Beginneer's guide to using Luarocks on neovim plugins
Disclaimer: i'm still new to this world as well, i went through this for making use of luacheck, a linter tool for Lua, but the possibilities are just endless, you can take a peek at some awesome-lua repo on GitHub to find out the amazing tools that you can implement to your projects
-
Lua Limitations
Look at all the awesome stuff you can do with Lua.
-
OOP in Love2d
https://github.com/LewisJEllis/awesome-lua#object-oriented-programming
What are some alternatives?
flecs-lua - Lua script host for flecs
middleclass - Object-orientation for Lua
blog - gamedev blog
luarocks - LuaRocks is the package manager for the Lua programming language.
classic - Tiny class module for Lua