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Top 23 Love2d Open-Source Projects
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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awesome-playdate
A list of awesome resources for Playdate (https://play.date) game development and the Playdate SDK (https://play.date/dev/)
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panel-attack
Panel Attack is a free modern puzzle game inspired by popular games such as Tetris Attack and Pokemon Puzzle League while still maintaining authentic mechanics. Arrange colored panels in rows and columns of three or more to match matches that clear. Panels then fall from gravity and can make chains that give bonuses or attack the other player.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
Project mention: Ask HN: Yo wants to build a game, I'm lost. What can I do? | news.ycombinator.com | 2024-01-17I've built a few games with my son over the years. The fun part for us was all about fast iteration, and then laughing at the bugs together.
There are some other recommendations here for how to approach 3d, and he is specifically asking for 3d -- but I want to put in one more pitch for 2d: the fun-to-tedium ratio can be much higher.
I wonder if you could spend some time prototyping some of his ideas in LÖVE https://love2d.org/ -- if you show him the smallest sketch of something working, he might have an idea about what to add next.
Many years ago, on a flight, we went from 0 to game before we landed (with no experience).
Project mention: what should I use to create games in lua? raylib vs love 2d | /r/raylib | 2023-06-11I tried both and honestly the experience with love is better because it's actually made for lua. There's a vscode extension for love, a ton of lua libraries etc.
One thing that really helped me is looking at the source code and assets of one game that I really enjoyed -- SNKRX, the creator of the game, a327ex, put everything on Github so you can take a look how a finished game looks: https://github.com/a327ex/SNKRX/. The repo even includes the various images needed for Steam, this was very nice so I could make sure some of the assets I made aren't unfit for their purpose: https://github.com/a327ex/SNKRX/tree/master/assets/media . There are also some Photoshop files provided on the Steamworks FAQ which are very useful too, but they mainly show just in which area of the image you shouldn't put important text etc.
Picolove, written in lua for love2d: a very good starting point, especially if the engine you're using has support for lua. Has been used for "expanded" versions of games, because it's very easy to modify the resolution of the display and things like that. Works for simpler carts like Celeste, but is not memory accurate!
Love2d related posts
- Show HN: A variant of Conway's Game of Life in color you can run on your phone
- Programming lessons learned from making my first game and why I'm writing my ow
- Gearing up for Lua
- Original Sling'n'shoot Worms Game
- Can't make my mind about which engine to use
- How Do I Compile/Install Love 0.10.2 on Linux?
- Pico 8 in other software
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A note from our sponsor - InfluxDB
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Index
What are some of the best open-source Love2d projects? This list will help you:
Project | Stars | |
---|---|---|
1 | love | 4,341 |
2 | awesome-love2d | 3,024 |
3 | BYTEPATH | 1,351 |
4 | SNKRX | 1,199 |
5 | picolove | 722 |
6 | game-engine-2d | 720 |
7 | tiny-ecs | 619 |
8 | g3d | 499 |
9 | awesome-playdate | 485 |
10 | 3DreamEngine | 346 |
11 | love-nuklear | 336 |
12 | lovetoys | 297 |
13 | batteries | 283 |
14 | love-api | 282 |
15 | rotLove | 241 |
16 | sock.lua | 167 |
17 | LOVE-Example-Browser | 130 |
18 | love-typescript-definitions | 113 |
19 | funkin-rewritten | 102 |
20 | helium | 90 |
21 | livesim2_async | 89 |
22 | panel-attack | 88 |
23 | splashes | 72 |
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