helium | LunarML | |
---|---|---|
2 | 3 | |
90 | 249 | |
- | - | |
1.8 | 8.9 | |
over 2 years ago | 5 days ago | |
Lua | Standard ML | |
BSD 2-clause "Simplified" License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
helium
Posts with mentions or reviews of helium.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-13.
-
Implementing Basic UI in Love2d
I wonder if something like helium that handles click detection but not rendering would still seem like overkill. Definitely beyond your bare metal goals, but might be simpler than trying to customize styling in a UI framework.
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How to make ui?
You could use a library like slab (which lets you just add buttons but may not be so straight forward to deeply customize your look) or helium (which facilitates creating a UI system for buttons, but may not be straightforward to use). I use slab for my debug UI and like it, but haven't tried it for nice-looking game UI.
LunarML
Posts with mentions or reviews of LunarML.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-13.
-
Implementing Basic UI in Love2d
While talking about this I discovered LunarML, which compiles StandardML to Lua and JS. I'm more familiar with OCaml than SML, but that's definitely one I'm going to keep an eye on.
- LunarML: A Standard ML compiler that produces Lua
What are some alternatives?
When comparing helium and LunarML you can also consider the following projects:
awesome-love2d - A curated list of amazingly awesome LÖVE libraries, resources and shiny things.
mlton - The MLton repository
game-engine-2d - Planimeter Game Engine 2D - LÖVE-based game engine for Lua
sml-parseq - parallel sequences library in Standard ML
Basalt - A UI Framework for CC:Tweaked
sml-analyzer - An experimental language server for SomewhatML
Slab - An immediate mode GUI for the Love2D framework.
smlpkg - Generic package manager for Standard ML libraries and programs