awesome-dos
open-watcom-v2
awesome-dos | open-watcom-v2 | |
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7 | 23 | |
421 | 918 | |
- | 2.3% | |
5.3 | 9.9 | |
4 months ago | 4 days ago | |
C | ||
Creative Commons Zero v1.0 Universal | GNU General Public License v3.0 or later |
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awesome-dos
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I want to start learning how to program DOS games
Awesome DOS on GitHub might be a good place to start.
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some resources to start learning how to program DOS-style games?
Awesome DOS — curated list of references for development of DOS applications
- GitHub - balintkissdev/awesome-dos: Curated list of references for development of DOS applications.
- DOS: references for development of DOS applications
- How were PC made in the 80s-90s?
- I created a list of references for development of DOS applications in the spirit of "Awesome" lists on GitHub.
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Favorite Platform to develop for?
Sure. I think that this list here has almost everything one could want.
open-watcom-v2
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Djgpp
https://github.com/open-watcom/open-watcom-v2
In terms of ISO-complianceness, perhaps don't expect much. It basically C89 (the C99 support is still incomplete), and for C++... most likely not even C++98 - compliant.
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Popularity of DOS/4GW made Win95 game compat easier, but with higher stakes
> You will also want to start with a 16-bit C compiler like Borland Turbo C or Microsoft C
The parent post mentioned they're going to use OpenWatcom which is an actively developed[0] C and C++ compiler that targets 16bit DOS (among others).
[0] https://github.com/open-watcom/open-watcom-v2
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#pragma once / header guards / C++ committee.
Despite the lack of feature support, the compiler is still updated to this day, and still does support DOS, Windows, Linux, and OS/2, so it's modern in the sense of maintenance, just not really standards support. If you got further questions, I can send you the Discord link. They are pretty friendly.
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Rust is Boring
My advice is, when you feel you need that challenge, install DOSBox or DOSBox-X and Open Watcom C/C++, DJGPP, or gcc-ia16 and do some retro-programming. You'll also get the fun of being able to do low-level hardware twiddling and rely on DOS being so simple that it's effectively an RTOS.
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Build C/C++ programs to run on homebrew 286?
If you want to build under Linux, I would recommend you look at Open Watcom. It's the best open source 16-bit x86 C compiler, IMHO.
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"My Reaction to Dr. Stroustrup’s Recent Memory Safety Comments"
I have recently found out that Watcom C still exists. And not just exists, but there are plenty of commits.
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Win16 Retro Development
I should note, that OpenWatcom 2.0[1] is far better for supporting more recent C and C++ code, modern hosts and tooling, but still able to compile into 16 bit code. It is also actively maintained. Instead of MASM I recommend JWasm[2] + Jwlink[3]. Back in time I did a fork[4] of JWasm that has cleaner build system (CMake).
[1] https://github.com/open-watcom/open-watcom-v2
[2] https://github.com/Baron-von-Riedesel/JWasm
[3] https://github.com/JWasm/JWlink
[4] https://github.com/JWasm/JWasm
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Rendering like it's 1996 - Baby's first pixel
If you want to run this in DOS: the code under src/should actually compile with this OpenWatcom fork via the -za99 flag. MiniFB however will not compile. You'd have to palettize the output pixel buffer to 256 colors and then blit it to 0xa000if you fancy that.
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Falsehoods programmers believe about undefined behavior
GCC, clang or maybe watcom? You wouldn't find it there (before invention of AGI, but that would be entirely different can of worms).
- Having trouble setting up whonix on Mac OS
What are some alternatives?
gb-studio - A quick and easy to use drag and drop retro game creator for your favourite handheld video game system
gcc-ia16 - Fork of Lambertsen & Jenner (& al.)'s IA-16 (Intel 16-bit x86) port of GNU compilers ― added far pointers & more • use https://github.com/tkchia/build-ia16 to build • Ubuntu binaries at https://launchpad.net/%7Etkchia/+archive/ubuntu/build-ia16/ • DJGPP/MS-DOS binaries at https://gitlab.com/tkchia/build-ia16/-/releases • mirror of https://gitlab.com/tkchia/gcc-ia16
abrash-black-book - Markdown source for Michael Abrash's Graphics Programming Black Book
DOOM - DOOM Open Source Release
fruit-popper - MS-DOS game where you battle your opponent to see who can pop the most fruit in the time available!
MS-DOS - The original sources of MS-DOS 1.25 and 2.0, for reference purposes
em-dosbox - An Emscripten port of DOSBox
emu2 - Simple x86 and DOS emulator for the Linux terminal.
FastDoom - Doom port for DOS, optimized to be as fast as possible!
emularity - easily embed emulators
build-ia16 - Scripts to build IA-16 GCC toolchain, Ubuntu source .deb's, & FreeDOS binary packages ― fork of https://github.com/crtc-demos/build-ia16 • mirror of https://gitlab.com/tkchia/build-ia16 • Ubuntu binaries at https://launchpad.net/%7Etkchia/+archive/ubuntu/build-ia16/ • DJGPP/MS-DOS binaries at https://github.com/tkchia/build-ia16/releases • source mirror at https://gitlab.com/tkchia/build-ia16