Favorite Platform to develop for?

This page summarizes the projects mentioned and recommended in the original post on /r/retrogamedev

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  • awesome-dos

    Curated list of references for development of DOS applications.

  • Sure. I think that this list here has almost everything one could want.

  • fruit-popper

    MS-DOS game where you battle your opponent to see who can pop the most fruit in the time available!

  • Borland Turbo C++ in particular pairs well with the aforementioned book. I am partial to Turbo Pascal having just last month written a game with it, but I also enjoy using the more advanced Watcom C++. QBasic/QuickBASIC is also interesting and I will always have a soft-spot for it. In the late 90's and early 2000's QBasic had a thriving online community and there was a lot of good stuff produced for it relating to game development.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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  • gb-studio

    A quick and easy to use drag and drop retro game creator for your favourite handheld video game system

  • For others who aren't familiar: https://github.com/chrismaltby/gb-studio

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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