awesome-creative-coding
PixiJS
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awesome-creative-coding | PixiJS | |
---|---|---|
8 | 116 | |
12,194 | 42,496 | |
- | 1.2% | |
5.8 | 9.9 | |
27 days ago | 11 days ago | |
HTML | TypeScript | |
- | MIT License |
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awesome-creative-coding
- Ask HN: Resources to learn generative art programming?
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Are there any resources to learn generative art?
Awesome Creative Coding
- a question about where to start
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How difficult is it to make such a software?
As far as I can tell from the Twitter thread, he made a few prototypes. These Tweets made me enter a rabbit hole on the topic of creative coding, there are A TON of very cool tools out there. Here is a list: https://github.com/terkelg/awesome-creative-coding. You could use these frameworks to build a data visualization tool from the ground up. There are also many pre-built data visualization frameworks, but I doubt there's one that can visualize data exactly in the way shown in the Tweets. Here are some libraries (special focus on PKMS): https://github.com/terkelg/awesome-creative-coding. This GitHub repo is also an excellent source of other PKMS tools.
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Best coding languages/ editors for creative coding and generative artwork?
This repo on GitHub is a really great starting point: https://github.com/terkelg/awesome-creative-coding
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Fidenza
The source code is visible on-chain - it can be queried from the smart contract, but also it has been etched into the data of the “script upload” transaction. This is how ArtBlocks and other projects can fetch the script and display it. But that doesn’t mean the code is open source! Just like scripts on a website (which are also easy to see), the author decides on how to license the work.
I often suggest GenerativeArtistry as a simple starting point if you already know a bit of JavaScript and want to understand how it works on a basic level[1]. Tyler Hobbs' blog (OP link) also has some great essays on generative art[2], as with the blog of Anders Hoff[3], and also lots of other resources in awesome-creative-coding repo[4].
[1] - https://generativeartistry.com/
[2] - https://tylerxhobbs.com/essays
[3] - https://inconvergent.net/#writing
[4] - https://github.com/terkelg/awesome-creative-coding
- 🅗🅞🅛🅔 (P5.js)
- Grooves
PixiJS
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Release Radar • March 2024 Edition
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten years now! 😮.
- Ask HN: Tips to get started on my own server
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JavaScript Libraries That You Should Know
6. Pixi.js
- JSON Canvas – An open file format for infinite canvas data
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A Visual Interactive Guide to Bloom Filters
https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :)
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My thought on different engines
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself.
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Not only Unity...
PixiJS (MIT/TypeScript) https://github.com/pixijs/pixijs
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Rebuilding Isometric World
That approach works well for what I was trying to archive but I am planning on adding more functionality into the website. Hence in this article, let me rebuild the project using Pixi.js and it’s React binding, React Pixi.
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Ask HN: Possible to make a game engine in the browser?
https://openarena.live/
There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines
Of those, BabylonJS seems pretty powerful for 3D: https://www.babylonjs.com/games/
Or PixiJS for 2D: https://pixijs.com/
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Consider web technologies for game development
https://pixijs.com/ is more of a 2D rendering framework, but powerful and very fast
What are some alternatives?
react-globe.gl - React component for Globe Data Visualization using ThreeJS/WebGL
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
RENDER96-HD-TEXTURE-PACK - we'd like to think of this texture pack as a resource also, if you want to give sm64 your own look feel free to use these as a base for accuracy, just credit them render96 boys & girls
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
awesome-django - A curated list of awesome things related to Django
react-canvas - High performance <canvas> rendering for React components
awesome-playcanvas - A curated list of awesome PlayCanvas assets, resources, and more.
A-Frame - :a: Web framework for building virtual reality experiences.
globe.gl - UI component for Globe Data Visualization using ThreeJS/WebGL
Leaflet.PixiOverlay - Bring Pixi.js power to Leaflet maps
FielDHub - FielDHub is an R Shiny design of experiments (DOE) app that aids in the creation of traditional, unreplicated, augmented and partially replicated (p-rep) designs applied to agriculture, plant breeding, forestry, animal and biological sciences.
cocos2d-html5 - Cocos2d for Web Browsers. Built using JavaScript.