awesome-creative-coding
OpenFrameworks
awesome-creative-coding | OpenFrameworks | |
---|---|---|
8 | 43 | |
12,231 | 9,785 | |
- | 0.3% | |
6.1 | 9.3 | |
3 days ago | 4 days ago | |
HTML | C++ | |
- | GNU General Public License v3.0 or later |
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awesome-creative-coding
- Ask HN: Resources to learn generative art programming?
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Are there any resources to learn generative art?
Awesome Creative Coding
- a question about where to start
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How difficult is it to make such a software?
As far as I can tell from the Twitter thread, he made a few prototypes. These Tweets made me enter a rabbit hole on the topic of creative coding, there are A TON of very cool tools out there. Here is a list: https://github.com/terkelg/awesome-creative-coding. You could use these frameworks to build a data visualization tool from the ground up. There are also many pre-built data visualization frameworks, but I doubt there's one that can visualize data exactly in the way shown in the Tweets. Here are some libraries (special focus on PKMS): https://github.com/terkelg/awesome-creative-coding. This GitHub repo is also an excellent source of other PKMS tools.
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Best coding languages/ editors for creative coding and generative artwork?
This repo on GitHub is a really great starting point: https://github.com/terkelg/awesome-creative-coding
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Fidenza
The source code is visible on-chain - it can be queried from the smart contract, but also it has been etched into the data of the “script upload” transaction. This is how ArtBlocks and other projects can fetch the script and display it. But that doesn’t mean the code is open source! Just like scripts on a website (which are also easy to see), the author decides on how to license the work.
I often suggest GenerativeArtistry as a simple starting point if you already know a bit of JavaScript and want to understand how it works on a basic level[1]. Tyler Hobbs' blog (OP link) also has some great essays on generative art[2], as with the blog of Anders Hoff[3], and also lots of other resources in awesome-creative-coding repo[4].
[1] - https://generativeartistry.com/
[2] - https://tylerxhobbs.com/essays
[3] - https://inconvergent.net/#writing
[4] - https://github.com/terkelg/awesome-creative-coding
- 🅗🅞🅛🅔 (P5.js)
- Grooves
OpenFrameworks
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Resolume
Not exactly VJ, but could be used for it. https://openframeworks.cc
- VVVV – A Hybrid Visual/Textual Development Environment
- Valve Says Counter-Strike 2 for macOS Not Happening, There Aren't Enough Players
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I'm starting to get tired
Since you have C# experience, take this time to learn more about C++ while you continue to look. While yes, it is very easy to write bad code, it's not a huge deal since you just graduated and are just hacking around. Plus there are a lot of helpers these days to make writing bad code a little less likely.A former mentor of mine gifted me "C++ Without Fear" by Brian Overland which I can recommend. It's not too expensive, I think it was $25 or something like that, likely less used. Also comes in E-book form.If you'd like a gentler introduction to C++, may I recommend openFrameworks?
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UI framework with C++ simulation.
Have you come across openFrameworks (https://openframeworks.cc/) or Cinder (https://libcinder.org/)?
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Looking for a C++ 2D/3D rendering engine/api.
Not sure it checks all your boxes, but check openFrameworks?
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I know C++. What game engine should I use?
I recently heard of openFrameworks which should make it pretty easy to make your game. It handles putting together a bunch of other libraries and window management so you can focus on drawing some shapes on the screen and handling user input. Sounds like love2d but all C++.
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I just published a new art+code tutorial video walking thru making #generative #drawing with Catmull Rom curves in #openFrameworks
let me know if I can help out - also checkout the forum at openframeworks.cc - the people there are very friendly and helpful - especially with people that are completely new to oF...
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Nannou – An open-source creative-coding framework for Rust
I mean, https://www.libcinder.org and https://openframeworks.cc have been mainstays of the creative coding industry for a long time now. A Rust take on the problem shouldn't be too surprising.
- OpenFrameworks
What are some alternatives?
react-globe.gl - React component for Globe Data Visualization using ThreeJS/WebGL
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
RENDER96-HD-TEXTURE-PACK - we'd like to think of this texture pack as a resource also, if you want to give sm64 your own look feel free to use these as a base for accuracy, just credit them render96 boys & girls
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
awesome-django - A curated list of awesome things related to Django
JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
awesome-playcanvas - A curated list of awesome PlayCanvas assets, resources, and more.
processing - Source code for the Processing Core and Development Environment (PDE)
globe.gl - UI component for Globe Data Visualization using ThreeJS/WebGL
SFML - Simple and Fast Multimedia Library
FielDHub - FielDHub is an R Shiny design of experiments (DOE) app that aids in the creation of traditional, unreplicated, augmented and partially replicated (p-rep) designs applied to agriculture, plant breeding, forestry, animal and biological sciences.
Folly - An open-source C++ library developed and used at Facebook.