awesome-collision-detection VS FCL

Compare awesome-collision-detection vs FCL and see what are their differences.

awesome-collision-detection

:sunglasses: A curated list of awesome collision detection libraries and resources (by jslee02)
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awesome-collision-detection FCL
2 1
821 1,296
- 2.7%
5.1 2.2
7 months ago 17 days ago
C++
Creative Commons Zero v1.0 Universal GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

awesome-collision-detection

Posts with mentions or reviews of awesome-collision-detection. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-22.

FCL

Posts with mentions or reviews of FCL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-22.

What are some alternatives?

When comparing awesome-collision-detection and FCL you can also consider the following projects:

pixel-perfect-object-based-collision - This is the pixel-perfect object-based collision tutorial code for GameMaker (as of IDE v2023.1.1.62).

PCL - Point Cloud Library (PCL)

moveit - :robot: The MoveIt motion planning framework

DART - DART: Dynamic Animation and Robotics Toolkit

Robotics Library (RL) - The Robotics Library (RL) is a self-contained C++ library for rigid body kinematics and dynamics, motion planning, and control.

ROS - Core ROS packages

MRPT - :zap: The Mobile Robot Programming Toolkit (MRPT)

AIKIDO - Artificial Intelligence for Kinematics, Dynamics, and Optimization

cute_headers - Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games

colliders

zelda-framework

Dart - All Algorithms implemented in Dart