awesome-collision-detection
FCL
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awesome-collision-detection | FCL | |
---|---|---|
2 | 1 | |
821 | 1,296 | |
- | 2.7% | |
5.1 | 2.2 | |
7 months ago | 17 days ago | |
C++ | ||
Creative Commons Zero v1.0 Universal | GNU General Public License v3.0 or later |
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awesome-collision-detection
- Simulating collisions
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[C++] A Free Open Source Colliders Library - Line, Circle, Box and Point
Other resources on collision detection: https://github.com/jslee02/awesome-collision-detection
FCL
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[C++] A Free Open Source Colliders Library - Line, Circle, Box and Point
Thanks for the pure collision library share! As far as collision goes, decided to look up other libraries! 3D alternatives https://github.com/flexible-collision-library/fcl Alternatives to yours https://github.com/RandyGaul/cute_headers
What are some alternatives?
pixel-perfect-object-based-collision - This is the pixel-perfect object-based collision tutorial code for GameMaker (as of IDE v2023.1.1.62).
PCL - Point Cloud Library (PCL)
moveit - :robot: The MoveIt motion planning framework
DART - DART: Dynamic Animation and Robotics Toolkit
Robotics Library (RL) - The Robotics Library (RL) is a self-contained C++ library for rigid body kinematics and dynamics, motion planning, and control.
ROS - Core ROS packages
MRPT - :zap: The Mobile Robot Programming Toolkit (MRPT)
AIKIDO - Artificial Intelligence for Kinematics, Dynamics, and Optimization
cute_headers - Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
colliders
zelda-framework
Dart - All Algorithms implemented in Dart