autopilot-rs
NaturalEdgePan
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autopilot-rs | NaturalEdgePan | |
---|---|---|
2 | 8 | |
363 | 6 | |
1.9% | - | |
2.6 | 10.0 | |
3 months ago | 12 months ago | |
Rust | AutoIt | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
autopilot-rs
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Somehow AutoHotKey is kinda good now
Reciprocally, it's just amazing how much better AutoHotKey is at scripting the computer is than everything else is. The language was clearly never the reason why AHK persisted.
There's works like AutoPy (https://github.com/autopilot-rs/autopy) and AutoPilot-rs (https://github.com/autopilot-rs/autopilot-rs), but they offer like 1/100th the capabilities AHK does.
Personally I think this kind of computer-control is the perfect environment for teaching computing. Rather than writing apps or webapps, I feel like the idea of just writing code to do what you the user would do anyways, but better, is a fantastic introduction to computing & programming. In my ideal world, we'd have an EVE Online server that specifically re-enables the game-client's python interpretter (and periodically does total wipes), so folks can learn to program by scripting not just their desktop, but a complex & interesting game, via it's rich api.
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AutoHotKey V2 (Breaking Upgrade)
The changes doc would be 10x more usef if it included more examples of the changes. https://www.autohotkey.com/docs/v2/v2-changes.htm
I do wish programmers had more options in general for this kind of thing. I ran into https://github.com/autopilot-rs/autopilot-rs lately but it is extremely simple. On Windows there s UI Automation, which can help script many conventional apps. https://learn.microsoft.com/en-us/dotnet/framework/ui-automa...
NaturalEdgePan
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Somehow AutoHotKey is kinda good now
AutoIt is also great especially for quickly prototyping GUIs.
I recently built a proof-of-concept for a modernized method of interacting with RTS cameras[0], which unfortunately could not be achieved with frameworks like SDL due to their abstraction obscuring some of the native OS functions needed to create my idea.
Using AutoIt lets me basically just treat it as a minimal-boilerplate sandbox to make DllCalls. This also means that I could directly listen as well as post raw device messages. For example, I implemented an inertia-based cursor script that basically lets you use your homerow vim keys like it's a trackball[1], which I now use everyday whenever I'm not with my ThinkPad.
[0] https://github.com/EsportToys/NaturalEdgePan
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WW2 Plotters of the Royal Air Force
I came across this very interesting bit of history while looking for an image to illustrate my RTS camera control concept[0] as an analogy.
It's interesting how a lot of the wartime "computational drudgery" frequently employ women, the perception of which shifted to becoming a more men-dominated employment after the war.
It would be lovely to hear interesting perspectives from people here on what other tidbits you know of about little-known roles and the social climate during the war, or your insights on how things came to be the way they are during and after the war.
[0] https://github.com/EsportToys/NaturalEdgePan#figure-2-this-w...
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A more natural way of controlling RTS cameras (explanation & playable prototype in comments)
So I made this prototype, to show how I think new-players can be encouraged to use unlocked camera more effectively -- I think the main friction is less about traditional edge-panning being inefficient, and more about it being accident-prone: players acquiring mouse precision at the same time as learning the game finds themselve accidentally panning the camera when the cursor is close to the edge, so early on they develop a bad habit of leaving a wide space for where you are clicking rather than developing the motor control to kite with the cursor close to the screen-edge and hero.
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A more natural way of controlling RTS cameras
A playable demo downloadable from GitHub
- Modernizing the RTS camera control scheme
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My prototype showing how League's camera can be controlled more naturally (w/ instructions to implement it -- GitHub link in comments)
You can feel it out in the playable demo here!
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My prototype showing how League's camera can be controlled more naturally (w/ instructions for devs to implement it -- GitHub link in comments)
NaturalEdgePan
What are some alternatives?
Fluent-Search - Official repository for Fluent Search, use to report issues or ask for a new feature
TPMouse - A virtual trackball for Windows, via vim-like homerow controls.
whkd - A simple hotkey daemon for Windows
peace - Zero Stress Automation
autopy - A simple, cross-platform GUI automation module for Python and Rust.
Flow.Launcher - :mag: Quick file search & app launcher for Windows with community-made plugins
AHK_X11 - AutoHotkey for Linux (X11-based systems)
MouseTray - Simple tray app to quickly adjust Windows cursor speed.
komorebi - A tiling window manager for Windows 🍉
hammerspoon - Staggeringly powerful macOS desktop automation with Lua