A more natural way of controlling RTS cameras (explanation & playable prototype in comments)

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  • NaturalEdgePan

    A more natural way of edge-panning in RTS/MOBAs

  • So I made this prototype, to show how I think new-players can be encouraged to use unlocked camera more effectively -- I think the main friction is less about traditional edge-panning being inefficient, and more about it being accident-prone: players acquiring mouse precision at the same time as learning the game finds themselve accidentally panning the camera when the cursor is close to the edge, so early on they develop a bad habit of leaving a wide space for where you are clicking rather than developing the motor control to kite with the cursor close to the screen-edge and hero.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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