Microsoft Automatic Graph Layout
VL.Fuse
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Microsoft Automatic Graph Layout | VL.Fuse | |
---|---|---|
3 | 22 | |
1,317 | 247 | |
0.6% | 0.4% | |
4.0 | 9.8 | |
about 1 month ago | 7 days ago | |
JavaScript | C# | |
GNU General Public License v3.0 or later | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Microsoft Automatic Graph Layout
- Visual Node Graph with ImGui
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Looking for a family tree(Genealogy) API for C#
From my POV you don't need to try to find a special control for family tree but the idea is to use most common library like this. https://github.com/microsoft/automatic-graph-layout Then add you own logic to control the graph.
- The architecture of a simple C# desktop application
VL.Fuse
- VVVV – A Hybrid Visual/Textual Development Environment
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Visual Node Graph with ImGui
Check out Fuse[1/2]. It's an open source library for visually programming on the GPU. It is built for use in the visual programming environment vvvv[3].
VVVV itself is based on .Net and you can extend its functionality by either writing nodes in C# or import just about every existing .Net library just by referencing it or installing it as nuget. No need for wrappers[4]. For rendering vvvv uses the Stride [5] game engine which comes with a really neat shader system / language which is basically a superset of HLSL [6]. In vvvv those shaders are represented as nodes and you can open them in your favorite text editor directly from the vvvv evironment, edit the code, save and the changed result will instantly be loaded in vvvv[7].
[1]https://www.thefuselab.io
[2]https://github.com/TheFuseLab/VL.Fuse
[3]https://visualprogramming.net
[4]https://thegraybook.vvvv.org/reference/extending/overview.ht...
[5]https://www.stride3d.net
[6]https://doc.stride3d.net/latest/en/manual/graphics/effects-a...
[7]https://thegraybook.vvvv.org/reference/libraries/3d/shaders....
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Stride – Open-source C# Game Engine
We're using it as render engine for our visual live-programming environment vvvv: https://visualprogramming.net It allows you to play around with the engine fairly quickly. To get an impression, here is an intro tutorial that shows it in action: https://youtu.be/Cs60A_pSIy0 Also check out FUSE which builds on top of vvvv/stride: https://www.thefuselab.io/
- Alma – Generative Graphics Creator
- The GPU Banana Stand
- It's an interesting piece of software for real time graphics
- FUSE - an open source library for visually programming on the GPU
- FUSE - an open source library for visually programming on the GPU - [via: tebjan]
What are some alternatives?
MathNet - Math.NET Numerics
Stride Game Engine - Stride Game Engine (formerly Xenko)
xaml-math - A collection of .NET libraries for rendering mathematical formulae using the LaTeX typesetting style, for the WPF and Avalonia XAML-based frameworks
ComputeSharp - A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
UnitConversion - Expansible Unit Conversion Library for .Net Core and .Net Framework
libfuse - The reference implementation of the Linux FUSE (Filesystem in Userspace) interface
MKL.NET - A simple cross platform .NET API for Intel MKL
Pcx - Point cloud importer & renderer for Unity
AutoDiff - A .NET library that provides fast, accurate and automatic differentiation (computes derivative / gradient) of mathematical functions.
react-native-gcanvas - react native canvas based on gpu opengl glsl GCanvas -- A lightweight cross-platform graphics rendering engine. (超轻量的跨平台图形引擎)
GeometRi - Simple and lightweight computational geometry library for .Net
navigation - Repository for the discussion and research in to navigating from page to page whilst staying in immersive mode. Feature leads: Rik Cabanier and Brandon Jones