audify
LabSound
audify | LabSound | |
---|---|---|
1 | 1 | |
112 | 705 | |
- | 1.7% | |
7.6 | 7.4 | |
15 days ago | 4 months ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
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audify
LabSound
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Rust Audio Development Forum
Not quite. There would be no JS. The WebAudio API is implemented in Rust. You would just use the innards (buffers, audio graph etc.) and leave it as a Rust framework.
LabSound [0] has done something similar with C++ and WebKit. They took the WebAudio implementation and leave it as a C++ framework.
[0] https://github.com/LabSound/LabSound
What are some alternatives?
FlexASIO - A flexible universal ASIO driver that uses the PortAudio sound I/O library. Supports WASAPI (shared and exclusive), KS, DirectSound and MME.
RPiPlay - An open-source AirPlay mirroring server for the Raspberry Pi. Supports iOS 9 and up.
chromaprint - C library for generating audio fingerprints used by AcoustID
steam-audio - Steam Audio
sc3-plugins - Community plugins for SuperCollider
IoT-For-Beginners - 12 Weeks, 24 Lessons, IoT for All!
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
sync-audio-tracks - Audio tracks synchronization command-line tool for video editors that don't support it
MWEngine - Audio engine and DSP library for Android, written in C++ providing low latency performance within a musical context, while providing a Java/Kotlin API. Supports both OpenSL and AAudio.