audify VS LabSound

Compare audify vs LabSound and see what are their differences.

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audify LabSound
1 1
112 705
- 1.7%
7.6 7.4
15 days ago 4 months ago
C++ C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

audify

Posts with mentions or reviews of audify. We have used some of these posts to build our list of alternatives and similar projects.

LabSound

Posts with mentions or reviews of LabSound. We have used some of these posts to build our list of alternatives and similar projects.
  • Rust Audio Development Forum
    1 project | news.ycombinator.com | 30 Jul 2021
    Not quite. There would be no JS. The WebAudio API is implemented in Rust. You would just use the innards (buffers, audio graph etc.) and leave it as a Rust framework.

    LabSound [0] has done something similar with C++ and WebKit. They took the WebAudio implementation and leave it as a C++ framework.

    [0] https://github.com/LabSound/LabSound

What are some alternatives?

When comparing audify and LabSound you can also consider the following projects:

FlexASIO - A flexible universal ASIO driver that uses the PortAudio sound I/O library. Supports WASAPI (shared and exclusive), KS, DirectSound and MME.

RPiPlay - An open-source AirPlay mirroring server for the Raspberry Pi. Supports iOS 9 and up.

chromaprint - C library for generating audio fingerprints used by AcoustID

steam-audio - Steam Audio

sc3-plugins - Community plugins for SuperCollider

IoT-For-Beginners - 12 Weeks, 24 Lessons, IoT for All!

OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.

sync-audio-tracks - Audio tracks synchronization command-line tool for video editors that don't support it

MWEngine - Audio engine and DSP library for Android, written in C++ providing low latency performance within a musical context, while providing a Java/Kotlin API. Supports both OpenSL and AAudio.