aubio
soloud
aubio | soloud | |
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12 | 4 | |
3,177 | 1,649 | |
1.2% | - | |
8.0 | 0.0 | |
4 months ago | about 1 month ago | |
C | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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aubio
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Doing a project on an Audio to MIDI Converter, any help is appreciated
Aubio is a good library for working with audio and midi: https://aubio.org/
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Open Source: A library for audio and music analysis
How does this compare to Aubio?
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Python getting input from plugged in device (e.g. a guitar)
Beyond that you'll need pitch detection/pitch tracking. It's not the most difficult thing in the world but you need basic understanding of digital signal processing, and the math behind it. Otherwise I think this library can do the heavy lifting for you.
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As a disabled gamer, can my voice's TONE be used as input?
aubio looks like an option. It contains the console program aubiopitch with a “jack” option for live audio. HTH.
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Are differential geometry topics like manifolds usually used with GNN’s?
I dunno, that article is paywalled. ES-HyperNEAT uses what's referred to an an evolvable substrate, which is the internal architecture of the ANN being involved. This provides for arbitrary neuronal wiring which is interesting and a departure from conventional GPU-based training architectures based on layers. For classifying audio stuff typically spectrogram analysis with CNNs are used, to pick up on latent features from a visual perspective. Probably getting your audio sources into an appropriate format would be the challenging part of it. Maybe experiment with the output from Aubio to get it into a representable format that an ES-HyperNEAT ANN could consume.
- How would I go about finding the real-time pitch of an audio source?
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My Command-line based strategy game written in C++
Hey, glad that you like the idea. For the audio-analysis, I'm using aubio (https://aubio.org/), great library, once you managed to install it :D Was a bit tricky in my case.
- Can you code this regarding audio files?
- Aubio, a C library for analyzing songs
soloud
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what annoys you most while using c++?
No, that has indeed solved it for me. But the first time I encountered it, my friend and I spent quite awhile debugging the problem. Almost 2 hours, I believe. We still have an open issue about that one.
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Has anybody gotten the SoLoud audio library working with MSVC 2019?
Hey folks, I've migrated a project from MSVC 2017 to 2019, and for the life of me cannot get SoLoud to run without crashing. Here is a link to a more descriptive description of the problem I'm having. I've stripped my project down to the following, and I'm still getting crashes:
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Cross platform audio frameworks in Cpp?
soloud: https://github.com/jarikomppa/soloud
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How To Make A Sound Library In C Win32 Api
You may have luck looking at soloud's backends for winmm or wasapi
What are some alternatives?
librosa - Python library for audio and music analysis
miniaudio - Audio playback and capture library written in C, in a single source file.
soundsync - Virtual cables between any audio source and any speaker in your home
portaudio - PortAudio is a cross-platform, open-source C language library for real-time audio input and output.
connie - Electronic organ like e.g. Vox Continental with JACK interface
libsoundio - C library for cross-platform real-time audio input and output
AmpliPi - Whole House Audio System 🔊
SDL2 - SDL2 bindings to perl
sof - Sound Open Firmware
openbor - OpenBOR is the ultimate 2D side scrolling engine for beat em' ups, shooters, and more!
flac-decoder
OpenHoW - Open-source reimplementation of Gremlin's Hogs of War (PC/PSX).