artichoke
rust-gpu
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artichoke | rust-gpu | |
---|---|---|
31 | 82 | |
2,993 | 6,952 | |
0.4% | 2.2% | |
9.0 | 7.7 | |
6 days ago | 11 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
artichoke
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Ruby 3.2.0 Is from Another Dimension
The java based ruby, removes the GIL, which provides us real multithreading.
Truffleruby is "A high performance implementation of the Ruby programming language, built on GraalVM." If you prefer there is even a rust based ruby https://github.com/artichoke/artichoke
again, IMO, the microbenchmark, doesn't matter. What matters is the problem domain, whole stack and the whole "speed", including development, deployment and etc, and for some domains, ruby is the best and fast choice.
- Rust front-end merged in GCC trunk
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Lunatic is an Erlang-inspired runtime for WebAssembly
Not to be pedantic but Ruby has webassembly support, still won't work on the BEAM.
https://github.com/artichoke/artichoke
- Why does Rust have parameters on impl?
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When I look at ruby code written in C, I have one thought. Why isn't Ruby rewritten in Crystal, which would make use of parallelism?
Artichoke is a Ruby interpreter written in Rust.
- Official /r/rust "Who's Hiring" thread for job-seekers and job-offerers [Rust 1.64]
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Should I be concerned about the quality of crates.io?
The owner of this reserved crate is Ryan Lopopolo who seems to indeed work on artichoke
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Announcing strftime-ruby v1.0.0, a pure Rust no-std implementation of Ruby 3.1.2 Time#strftime method.
I believe it was written mainly for/within the context of artichoke, which is an implementation of Ruby written (mostly) in Rust. It's a neat project!
- Official /r/rust "Who's Hiring" thread for job-seekers and job-offerers [Rust 1.63]
- Artichoke is a Ruby made with Rust
rust-gpu
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Vcc – The Vulkan Clang Compiler
Sounds cool, but this requires yet another language to learn[0]. As someone who only has limited knowledge in this space, could someone tell me how comparable is the compute functionality of rust-gpu[1], where I can just write rust?
[0] https://github.com/Hugobros3/shady#language-syntax
[1] https://github.com/EmbarkStudios/rust-gpu
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Candle: Torch Replacement in Rust
I don't do anything related to data science, but I feel like doing it in Rust would be nice.
You get operator overloading, so you can have ergonomic matrix operations that are typed also. Processing data on the CPU is fast, and crates like https://github.com/EmbarkStudios/rust-gpu make it very ergonomic to leverage the GPU.
I like this library for creating typed coordinate spaces for graphics programming (https://github.com/servo/euclid), I imagine something similar could be done to create refined types for matrices so you don't do matrix multiplication matrices of invalid sizes
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What's the coolest Rust project you've seen that made you go, 'Wow, I didn't know Rust could do that!'?
Do you mean rust-gpu?
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How a Nerdsnipe Led to a Fast Implementation of Game of Life
And https://github.com/EmbarkStudios/rust-gpu/tree/main/examples with the wgpu runner (here it runs the compute shader)
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What is Rust's potential in game development?
I don't know how major they are considered, but Embark Studios is doing quite a bit of Rust in the open source space, most notably (IMO) rust-gpu and kajiya
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[rust-gpu] How do I run/build my own shaders locally?
The examples in the rust-gpu repository are a good place to start
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Posh: Type-Safe Graphics Programming in Rust
There's another project that's similar that's being used by an actual game company: https://github.com/EmbarkStudios/rust-gpu
They see specific advantages here that would outweigh that negative. It's not my space (I play games, but know next to nothing about graphics programming), but there's at least one argument in the other direction.
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Introducing posh: Type-Safe Graphics Programming in Rust
Could this approach work for compute shaders (GPGPU) as well? So far, I think https://github.com/EmbarkStudios/rust-gpu is the state of the art in that area, but it adds a specific Rust compiler backend for generating SPIR-V rather than leaving that up to the driver. That seems more complicated than it needs to be... but maybe it has advantages too? Thoughts?
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Looking for high level GPU computing crate
https://github.com/embarkstudios/rust-gpu Allows you to create shaders (kernals) in Rust.
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With what languages are video games like League of Legends (most likely) programmed?
Also Embark Studios (formers DICE people) is doing a lot of work with Rust, all open source like Rust GPU https://github.com/EmbarkStudios/rust-gpu
What are some alternatives?
truffleruby - A high performance implementation of the Ruby programming language, built on GraalVM.
llama.cpp - LLM inference in C/C++
monkey-rust - A dancing with interpreter and compiler
wgpu - Cross-platform, safe, pure-rust graphics api.
Kubewarden - Kubewarden is a policy engine for Kubernetes. It helps with keeping your Kubernetes clusters secure and compliant. Kubewarden policies can be written using regular programming languages or Domain Specific Languages (DSL) sugh as Rego. Policies are compiled into WebAssembly modules that are then distributed using traditional container registries.
Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
www.rust-lang.org - The home of the Rust website
onnxruntime-rs - Rust wrapper for Microsoft's ONNX Runtime (version 1.8)
pen - The parallel, concurrent, and functional programming language for scalable software development
kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework