armortools
zui
armortools | zui | |
---|---|---|
30 | 4 | |
3,061 | 312 | |
1.2% | 0.3% | |
9.5 | 1.9 | |
5 days ago | 12 months ago | |
TypeScript | Haxe | |
GNU General Public License v3.0 or later | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
armortools
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3D and 2D: Testing out my cross-platform graphics engine
I am glad people are working on it!!
Have you seen Kha by any chance? It has similar goals. I find it quite awesome, but it won't gain mass adoption for a bunch of reasons. https://github.com/Kode/Kha
Someone built an immediate mode renderer on top https://github.com/armory3d/zui, which is utilised by ArmorPaint https://armorpaint.org. I also use Zui for my own bespoke 2D game engine.
I find this tech and tooling really quite amazing (just look at how little source code Zui has) given just how small the ecosystem around it is. I think Kha really illustrates what can be achievable if the lower levels have robust but simple APIs, just exposing the bare minimum as a standard for others to build upon.
For the kind of project I work on (mostly 2d games), I think it would really awesome if your framework also supported low level audio, and a variety of inputs such as keyboard, mice, and gamepads. If it also had decent text rendering support it would basically be my dream library/framework.
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Best practice workflow for importing objects from Blender to Unreal
A lot of people use Substance Painter (or other tools - thinking of trying out Armor Paint at some point) to make the textures separately after making the mesh and UVs in Blender. It's definitely possible to do texturing and so on within Blender as well, but I personally haven't found a good workflow for this yet for producing high-quality results.
- ArmorPaint | 3D PBR Texture Painting
- ArmorPaint and ArmorLab: Open-Source Alternative To Adobe Substance
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ArmorPaint and ArmorLab: open-source alternative to Adobe Substance
This is the first large piece of (GUI) desktop software I've seen written in Haxe. Not that I've seen all software ever of course, just thought it was interesting.
Source: https://github.com/armory3d/armortools
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[Question] Free (or cheap) texture painting program like Procreate but for windows? Basically something that allows for more artistic freedom.
May I suggest Armory Painter (https://armorpaint.org)
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KDE and GNOME seek $100k to turn Flathub into a store for the Linux desktop
One of the best examples of this is Armorpaint an open source texture painting tool.
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Texturing Programs
ArmorPaint - haven't used that one, but it looks promissing
- Armorpaint: Cross-Platform 3D PBR Texture Painting Software
zui
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3D and 2D: Testing out my cross-platform graphics engine
I am glad people are working on it!!
Have you seen Kha by any chance? It has similar goals. I find it quite awesome, but it won't gain mass adoption for a bunch of reasons. https://github.com/Kode/Kha
Someone built an immediate mode renderer on top https://github.com/armory3d/zui, which is utilised by ArmorPaint https://armorpaint.org. I also use Zui for my own bespoke 2D game engine.
I find this tech and tooling really quite amazing (just look at how little source code Zui has) given just how small the ecosystem around it is. I think Kha really illustrates what can be achievable if the lower levels have robust but simple APIs, just exposing the bare minimum as a standard for others to build upon.
For the kind of project I work on (mostly 2d games), I think it would really awesome if your framework also supported low level audio, and a variety of inputs such as keyboard, mice, and gamepads. If it also had decent text rendering support it would basically be my dream library/framework.
- Game Development Post-Unity
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ArmorPaint and ArmorLab: open-source alternative to Adobe Substance
The immediate mode UI library (ZUI) that the developer built is also really good. I don’t think Kha or ZUI get enough recognition, and I find both of them extremely elegant and pleasant to use. It might also be surprising to know that besides a few files for specifying constants and enums, ZUI is a single file library with only around 2100 lines of code.
https://github.com/armory3d/zui
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Heaps: A free, open-source and cross-platform game engine
+1 for Kha. I have been getting crazy good performance with the WebGL target. I also much prefer it’s immediate mode API, as apposed to Heaps’s display list (or scene graph). I was also able to build out a full editor with this fantastic library https://github.com/armory3d/zui
What are some alternatives?
material-maker - A procedural textures authoring and 3D model painting tool based on the Godot game engine
as3hx - Convert AS3 sources to their Haxe equivalent
Meshroom - 3D Reconstruction Software
ax3 - AS3 to Haxe converter
mypaint - MyPaint is a simple drawing and painting program that works well with Wacom-style graphics tablets.
openfl - The Open Flash Library for creative expression on the web, desktop, mobile and consoles.
jspaint - 🎨 Classic MS Paint, REVIVED + ✨Extras
nixos-configuration - Nix(OS) system and user configurations
flixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL
Kha - Ultra-portable, high performance, open source multimedia framework.