arfoundation-samples
PhysicsExamples2D
arfoundation-samples | PhysicsExamples2D | |
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22 | 293 | |
3,087 | 546 | |
0.9% | 2.6% | |
4.4 | 4.7 | |
12 days ago | 10 days ago | |
C# | C# | |
GNU General Public License v3.0 or later | The Unlicense |
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arfoundation-samples
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Need help with AR.
https://github.com/Unity-Technologies/arfoundation-samples/
- ARKit Coaching Overlay?
- Looking for tutorials on Advanced AR Elements in Unity or other Engines
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Unity AR capabilities overview
If you are looking to get started with the Unity platform and want to get started with code. Here is a great Github repo with a detailed overview and some well-structured code samples: https://github.com/Unity-Technologies/arfoundation-samples
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I'm completely lost with making my AR camera work properly
Try AR Foundation samples: https://github.com/Unity-Technologies/arfoundation-samples - can you run some of those and confirm they run fine?
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Creating App using unity
Sure, you can create AR apps for Android and iOS with Unity's AR Foundation package. For examples, check out the AR Foundation Samples repo.
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Looking for modern/working guides for ARFoundation
The ARFoundation Samples repo is up-to-date, but you need to use the correct branch for your specific version of Unity. See the README's "What version should I use?" section.
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Plane Detection with ARCore and Unity
This code is Unity's sample code which toggles between enabling and disabling the plane detection. You can check all their samples from here. Save the script and go back to Unity editor.
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ARFoundations (ARCore) missing values in light estimation.
So I activated the light estimation in the ARCameraManager Object and used the provided sample script as starting point. I get values for the ambient spherical harmonics and main light direction for example, but for some reason I don't get any values for average brightness, color correction or main light intensity. I want to use those values to control a directional light to created shadows mainly.
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Unity or others for AR?
and this is the one for trackable image (like qr code): https://github.com/Unity-Technologies/arfoundation-samples/blob/main/Assets/Scenes/ImageTracking/BasicImageTracking/TrackedImageInfoManager.cs
PhysicsExamples2D
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One must imagine Sisyphus writing a new JS framework
The same happened with video games thanks to projects like Unity or Blender.
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Recursos para crear Juegos
Unity
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How to use an auto-tiling technique in your next game project
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling.
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How to Use Virtual Reality for Client Walkthroughs and Approvals
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design.
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A Beginner's Guide to Game Development
Game engines are the backbone of game development. They help facilitate and define how your creative visions will be implemented. Some of the best game engine out there are Unity3D, Unreal, and Godot. All of which comes set of features, extensive documentation, and a vibrant community. Spent more time to test the various engines available so as to determine the most appropriate one depending on the on the persons style and the intended plan.
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Introduction
Unity 2022.3.21
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Achieving Success in Online Learning: A Practical Guide
Aside from this, I noticed the 2D game section was written using the Lua programming language, and the 3D game section used the Unity Game engine. Having played around with Lua for a bit, I realised I didn't like using it. There wasn't any rational reason for my dislike. It was mostly vibes but, considering one of my primary goals was entertainment, it was a real issue I had to resolve otherwise I'd likely drop the course as time went on.
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Voronoi, Manhattan, random
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine.
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A Beginner's Guide to Creating Augmented Reality (AR)
Install Unity Hub from Unity's official website.
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My thought on different engines
Sooo. Unity. It's a 3D game engine created by a company of the same name. It was published in 2005 and is one of the most used game engines in the world due to its simplicity, the number of documents, and the easy way to publish games on all platforms.
What are some alternatives?
arfoundation-helper
svelte-capacitor - Build hybrid mobile apps using Svelte and CapacitorJS with live reloading on Android and iOS!
3d-models - 3D models I have created
Godot - Godot Engine – Multi-platform 2D and 3D game engine
model-viewer - Easily display interactive 3D models on the web and in AR!
VelcroPhysics - High performance 2D collision detection system with realistic physics responses.
UnityARBlockARRaycast - AR Foundation Demo showing how to block UI touch events during AR Raycasting
twinejs - Twine, a tool for telling interactive, nonlinear stories
tiled - Flexible level editor
MonoGame - One framework for creating powerful cross-platform games.
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
scratch-www - Standalone web client for Scratch